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Primary PG added
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jonnyhjorter authored Apr 29, 2024
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208 changes: 206 additions & 2 deletions F28.gst
Original file line number Diff line number Diff line change
@@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8" standalone="yes"?>
<gameSystem id="7558-af3d-5eb8-db9c" name="F28" revision="42" battleScribeVersion="2.03" authorName="Jonny Hjorter" authorContact="[email protected]" authorUrl="https://github.com/BSData/f28/wiki" xmlns="http://www.battlescribe.net/schema/gameSystemSchema">
<gameSystem id="7558-af3d-5eb8-db9c" name="F28" revision="43" battleScribeVersion="2.03" authorName="Jonny Hjorter" authorContact="[email protected]" authorUrl="https://github.com/BSData/f28/wiki" xmlns="http://www.battlescribe.net/schema/gameSystemSchema">
<readme>For more info: https://boardgamegeek.com/boardgame/249299/f28

Game system files is based of the first revised edition, first print of F28 (F28 F28 1RE1P) and the first edition, first print of the Players Guide (PG 1ED1P).
Expand All @@ -14,14 +14,17 @@ Skirmishes - War Always Changes: Is updated with thye first revised edition. For

Narrative: Is under development.

Factions lists, revised edition (F28 1RE1P and PG 1RE1P):
The Army of Republic(s)
The Primary Chambers

Faction lists, revised edition (F28 1RE1P):
The Army of the Republic(s)
The Chambers
The Convents of the Faithful
The Enclaves
The Mutant Menace
The Nanite Resurrection
The Primary Chambers
The Scandinavian Commonwealth
The Seelie Court
The Tide
Expand Down Expand Up @@ -8674,6 +8677,132 @@ Found a bug? Please report it at: https://github.com/BSData/f28/issues or send a
<cost name="FP" typeId="9edd-fdb1-a197-a401" value="0.0"/>
</costs>
</selectionEntry>
<selectionEntry id="9b69-90e9-5226-804e" name="Dual Hicap SR LAT-cannon" hidden="false" collective="false" import="true" type="upgrade">
<infoLinks>
<infoLink id="71f1-1eea-1e52-bdaf" name="Hicap SR LAT-cannon" hidden="false" targetId="c540-7609-05ae-d2df" type="profile">
<modifiers>
<modifier type="append" field="name" value="(Dual)"/>
<modifier type="set" field="64c1-d271-0713-c5fb" value="re-roll"/>
</modifiers>
</infoLink>
<infoLink id="8ff5-8514-7094-7c8e" name="Heavy" hidden="false" targetId="3682-4263-ec97-3fe5" type="rule"/>
<infoLink id="9950-b7c4-f0d7-7fea" name="Dual Weapon" hidden="false" targetId="aa11-80ae-9177-3f47" type="rule"/>
</infoLinks>
<costs>
<cost name="U" typeId="2744-00fe-78fa-f968" value="0.0"/>
<cost name="p" typeId="95b5-c653-a5e7-8869" value="0.0"/>
<cost name="FP" typeId="9edd-fdb1-a197-a401" value="0.0"/>
</costs>
</selectionEntry>
<selectionEntry id="e677-21f5-c376-a93f" name="Primary Autocannon" hidden="false" collective="false" import="true" type="upgrade">
<infoLinks>
<infoLink id="6cdc-ec25-2768-8ab4" name="Primary Autocannon" hidden="false" targetId="681a-fd30-d220-1c3a" type="profile"/>
<infoLink id="7997-16da-b842-6d5a" name="Heavy" hidden="false" targetId="3682-4263-ec97-3fe5" type="rule"/>
</infoLinks>
<costs>
<cost name="p" typeId="95b5-c653-a5e7-8869" value="0.0"/>
<cost name="U" typeId="2744-00fe-78fa-f968" value="0.0"/>
<cost name="FP" typeId="9edd-fdb1-a197-a401" value="0.0"/>
</costs>
</selectionEntry>
<selectionEntry id="d84e-60a1-537b-b186" name="Dual Primary Autocannon" hidden="false" collective="false" import="true" type="upgrade">
<infoLinks>
<infoLink id="630c-16b0-d3c0-b09d" name="Primary Autocannon" hidden="false" targetId="681a-fd30-d220-1c3a" type="profile">
<modifiers>
<modifier type="set" field="64c1-d271-0713-c5fb" value="re-roll"/>
<modifier type="append" field="name" value="(Dual)"/>
</modifiers>
</infoLink>
<infoLink id="8866-93bd-3911-aa9f" name="Heavy" hidden="false" targetId="3682-4263-ec97-3fe5" type="rule"/>
<infoLink id="3246-0295-7550-72c0" name="Dual Weapon" hidden="false" targetId="aa11-80ae-9177-3f47" type="rule"/>
</infoLinks>
<costs>
<cost name="p" typeId="95b5-c653-a5e7-8869" value="0.0"/>
<cost name="U" typeId="2744-00fe-78fa-f968" value="0.0"/>
<cost name="FP" typeId="9edd-fdb1-a197-a401" value="0.0"/>
</costs>
</selectionEntry>
<selectionEntry id="13b0-e53a-2026-473b" name="Hicap Plasma cannon" hidden="false" collective="false" import="true" type="upgrade">
<infoLinks>
<infoLink id="7678-08ba-f6d6-44ab" name="Hicap Plasma cannon" hidden="false" targetId="8e4f-1a0a-85c7-2e43" type="profile"/>
<infoLink id="673c-6391-a550-5db7" name="Hazardous" hidden="false" targetId="18bd-ea47-5c88-c607" type="rule"/>
<infoLink id="e6d3-9090-daca-e485" name="Heavy" hidden="false" targetId="3682-4263-ec97-3fe5" type="rule"/>
</infoLinks>
<costs>
<cost name="p" typeId="95b5-c653-a5e7-8869" value="0.0"/>
<cost name="U" typeId="2744-00fe-78fa-f968" value="0.0"/>
<cost name="FP" typeId="9edd-fdb1-a197-a401" value="0.0"/>
</costs>
</selectionEntry>
<selectionEntry id="a0da-65e8-ef2b-5396" name="Hicap LATcannon" hidden="false" collective="false" import="true" type="upgrade">
<infoLinks>
<infoLink id="0fd8-ac0f-99d6-2b81" name="Hicap LATcannon" hidden="false" targetId="1562-a769-4d39-d777" type="profile"/>
<infoLink id="051f-2621-246f-e604" name="Heavy" hidden="false" targetId="3682-4263-ec97-3fe5" type="rule"/>
</infoLinks>
<costs>
<cost name="p" typeId="95b5-c653-a5e7-8869" value="0.0"/>
<cost name="U" typeId="2744-00fe-78fa-f968" value="0.0"/>
<cost name="FP" typeId="9edd-fdb1-a197-a401" value="0.0"/>
</costs>
</selectionEntry>
<selectionEntry id="502c-6636-2d4f-a387" name="Deflector(6)" hidden="false" collective="false" import="true" type="upgrade">
<infoLinks>
<infoLink id="584c-80e8-1e5a-d8d1" name="Deflector(6)" hidden="false" targetId="64f0-8ef2-cee6-2385" type="rule"/>
</infoLinks>
<costs>
<cost name="U" typeId="2744-00fe-78fa-f968" value="0.0"/>
<cost name="p" typeId="95b5-c653-a5e7-8869" value="0.0"/>
<cost name="FP" typeId="9edd-fdb1-a197-a401" value="0.0"/>
</costs>
</selectionEntry>
<selectionEntry id="d657-3b99-121a-adca" name="Deflector(7)" hidden="false" collective="false" import="true" type="upgrade">
<infoLinks>
<infoLink id="c30e-e4df-e733-a6ea" name="Deflector(7)" hidden="false" targetId="6358-c71d-7947-fb8f" type="rule"/>
</infoLinks>
<costs>
<cost name="U" typeId="2744-00fe-78fa-f968" value="0.0"/>
<cost name="p" typeId="95b5-c653-a5e7-8869" value="0.0"/>
<cost name="FP" typeId="9edd-fdb1-a197-a401" value="0.0"/>
</costs>
</selectionEntry>
<selectionEntry id="02e3-b5ee-d030-3682" name="Deflector(8)" hidden="false" collective="false" import="true" type="upgrade">
<infoLinks>
<infoLink id="9499-3794-d629-2058" name="Deflector(8)" hidden="false" targetId="252a-9889-254c-97ae" type="rule"/>
</infoLinks>
<costs>
<cost name="U" typeId="2744-00fe-78fa-f968" value="0.0"/>
<cost name="p" typeId="95b5-c653-a5e7-8869" value="0.0"/>
<cost name="FP" typeId="9edd-fdb1-a197-a401" value="0.0"/>
</costs>
</selectionEntry>
<selectionEntry id="310f-00b7-3e1d-fa72" name="Acceleration cannon" hidden="false" collective="false" import="true" type="upgrade">
<infoLinks>
<infoLink id="d81f-0070-b62a-3524" name="Heavy" hidden="false" targetId="3682-4263-ec97-3fe5" type="rule"/>
<infoLink id="1319-a27e-874c-60cf" name="Acceleration cannon" hidden="false" targetId="0310-dee8-283e-8cea" type="profile"/>
</infoLinks>
<costs>
<cost name="U" typeId="2744-00fe-78fa-f968" value="0.0"/>
<cost name="p" typeId="95b5-c653-a5e7-8869" value="0.0"/>
<cost name="FP" typeId="9edd-fdb1-a197-a401" value="0.0"/>
</costs>
</selectionEntry>
<selectionEntry id="67a2-b469-213c-f36a" name="Dual Acceleration cannon" hidden="false" collective="false" import="true" type="upgrade">
<infoLinks>
<infoLink id="4e1e-0eb1-627b-6f28" name="Heavy" hidden="false" targetId="3682-4263-ec97-3fe5" type="rule"/>
<infoLink id="951f-1ee7-46b1-146b" name="Acceleration cannon" hidden="false" targetId="0310-dee8-283e-8cea" type="profile">
<modifiers>
<modifier type="append" field="name" value="(Dual)"/>
<modifier type="set" field="64c1-d271-0713-c5fb" value="re-roll"/>
</modifiers>
</infoLink>
<infoLink id="d6ab-a2d3-c1bf-68f9" name="Dual Weapon" publicationId="aae0-5552-35a8-74d6" hidden="false" targetId="aa11-80ae-9177-3f47" type="rule"/>
</infoLinks>
<costs>
<cost name="U" typeId="2744-00fe-78fa-f968" value="0.0"/>
<cost name="p" typeId="95b5-c653-a5e7-8869" value="0.0"/>
<cost name="FP" typeId="9edd-fdb1-a197-a401" value="0.0"/>
</costs>
</selectionEntry>
</sharedSelectionEntries>
<sharedRules>
<rule id="213d-24ea-7704-b13f" name="Infiltrate" publicationId="91df-c558-75f9-73ea" page="146" hidden="false">
Expand Down Expand Up @@ -10447,6 +10576,45 @@ This model may attack enemy aircraft and VTOL in staging without hit(+1).</descr
<rule id="7ec3-78c1-7c17-ab51" name="Cause Unstable (12”, mystics)" publicationId="91df-c558-75f9-73ea" page="145" hidden="false">
<description>All mystics of units (friendly and enemy) within 12&quot; takes a dangerous terrain test in the withdrawal step of every endphase. Stacks with further instances of Unstable.</description>
</rule>
<rule id="c44e-f79a-b982-0ab9" name="Infiltrate(own third)" publicationId="91df-c558-75f9-73ea" page="146" hidden="false">
<description>Unit may deploy anywhere on own third of the table during the first initiative phase of the game, beyond 12” of enemy units and board edge(s), in reverse initiative order. If it does, the unit has scoring(no) turns 1-2.</description>
</rule>
<rule id="64f0-8ef2-cee6-2385" name="Deflector(6)" publicationId="4d21-d403-2f77-bbaf" page="141" hidden="false">
<description>Model has extra Defence(6) wounds.
» These do not count as original wounds, and may only be lost from ranged attacks.
» If a model loses its last non-deflector wound any remaining Deflectors are ignored.
» Deflectors are immune to the Damage(x) and Wound(xY) traits.
» As long as a model has any remaining Deflectors it counts as having Wounds(1) for
blast purposes.
» A model can restore 1 Deflector in the endphase if it has less than 2 action markers
by taking 1 action marker after any removals.
» Attacks which ignore Defence(min) also ignore Deflectors.</description>
</rule>
<rule id="6358-c71d-7947-fb8f" name="Deflector(7)" publicationId="4d21-d403-2f77-bbaf" page="141" hidden="false">
<description>Model has extra Defence(7) wounds.
» These do not count as original wounds, and may only be lost from ranged attacks.
» If a model loses its last non-deflector wound any remaining Deflectors are ignored.
» Deflectors are immune to the Damage(x) and Wound(xY) traits.
» As long as a model has any remaining Deflectors it counts as having Wounds(1) for
blast purposes.
» A model can restore 1 Deflector in the endphase if it has less than 2 action markers
by taking 1 action marker after any removals.
» Attacks which ignore Defence(min) also ignore Deflectors.</description>
</rule>
<rule id="252a-9889-254c-97ae" name="Deflector(8)" publicationId="4d21-d403-2f77-bbaf" page="141" hidden="false">
<description>Model has extra Defence(8) wounds.
» These do not count as original wounds, and may only be lost from ranged attacks.
» If a model loses its last non-deflector wound any remaining Deflectors are ignored.
» Deflectors are immune to the Damage(x) and Wound(xY) traits.
» As long as a model has any remaining Deflectors it counts as having Wounds(1) for
blast purposes.
» A model can restore 1 Deflector in the endphase if it has less than 2 action markers
by taking 1 action marker after any removals.
» Attacks which ignore Defence(min) also ignore Deflectors.</description>
</rule>
<rule id="2a1d-ed16-af86-c3c3" name="Bestow Move(nimble)" publicationId="91df-c558-75f9-73ea" page="147" hidden="false">
<description>All models in this model’s unit have Move(nimble): No movement penalty for difficult terrain.</description>
</rule>
</sharedRules>
<sharedProfiles>
<profile id="de65-91da-25ce-abf1" name="Slugger" publicationId="91df-c558-75f9-73ea" page="86" hidden="false" typeId="54e1-0f72-802c-b80d" typeName="Weapons">
Expand Down Expand Up @@ -14707,5 +14875,41 @@ re-roll</characteristic>
priority(only), SSM</characteristic>
</characteristics>
</profile>
<profile id="681a-fd30-d220-1c3a" name="Primary Autocannon" publicationId="4d21-d403-2f77-bbaf" page="77" hidden="false" typeId="54e1-0f72-802c-b80d" typeName="Weapons">
<characteristics>
<characteristic name="." typeId="5cc5-b871-6eff-d6c1"/>
<characteristic name="Range" typeId="fea5-12e0-2cf5-710d">48 (3)</characteristic>
<characteristic name="Hit" typeId="64c1-d271-0713-c5fb"/>
<characteristic name="Wound" typeId="b32a-d8ea-49af-57ad">+3</characteristic>
<characteristic name="Traits" typeId="62b8-d616-a7fc-060c">heavy</characteristic>
</characteristics>
</profile>
<profile id="1562-a769-4d39-d777" name="Hicap LATcannon" publicationId="4d21-d403-2f77-bbaf" page="70" hidden="false" typeId="54e1-0f72-802c-b80d" typeName="Weapons">
<characteristics>
<characteristic name="." typeId="5cc5-b871-6eff-d6c1"/>
<characteristic name="Range" typeId="fea5-12e0-2cf5-710d">48 (2)</characteristic>
<characteristic name="Hit" typeId="64c1-d271-0713-c5fb"/>
<characteristic name="Wound" typeId="b32a-d8ea-49af-57ad">+6</characteristic>
<characteristic name="Traits" typeId="62b8-d616-a7fc-060c">heavy</characteristic>
</characteristics>
</profile>
<profile id="8e4f-1a0a-85c7-2e43" name="Hicap Plasma cannon" publicationId="4d21-d403-2f77-bbaf" page="70" hidden="false" typeId="54e1-0f72-802c-b80d" typeName="Weapons">
<characteristics>
<characteristic name="." typeId="5cc5-b871-6eff-d6c1"/>
<characteristic name="Range" typeId="fea5-12e0-2cf5-710d">30&quot; (2)</characteristic>
<characteristic name="Hit" typeId="64c1-d271-0713-c5fb">blast(half)</characteristic>
<characteristic name="Wound" typeId="b32a-d8ea-49af-57ad">+3</characteristic>
<characteristic name="Traits" typeId="62b8-d616-a7fc-060c">hazardous, heavy</characteristic>
</characteristics>
</profile>
<profile id="0310-dee8-283e-8cea" name="Acceleration cannon" publicationId="4d21-d403-2f77-bbaf" page="70" hidden="false" typeId="54e1-0f72-802c-b80d" typeName="Weapons">
<characteristics>
<characteristic name="." typeId="5cc5-b871-6eff-d6c1"/>
<characteristic name="Range" typeId="fea5-12e0-2cf5-710d">72” (6)</characteristic>
<characteristic name="Hit" typeId="64c1-d271-0713-c5fb"/>
<characteristic name="Wound" typeId="b32a-d8ea-49af-57ad">+5</characteristic>
<characteristic name="Traits" typeId="62b8-d616-a7fc-060c">heavy</characteristic>
</characteristics>
</profile>
</sharedProfiles>
</gameSystem>
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