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3.20.36 Commonwealth & corrections
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3.20.36 Commonwealth & corrections

Datafile modified
Alliance 3.06 (v24)
Commonwealth 3.06 (v27)
Empire 3.06 (v16)
Union 3.08 (v16)

Datafile not modified
Crown 3.06a (v21)
Enlightened 3.07 (v21)
Imperium 3.06 (v19)
Sultanate 3.07 (v16)

Main file and libraries modified:
Dystopian_wars (v15)
Generator (v27)
Rules (v32)
Weapon (v30)

Main file and libraries not modified:
Common (v24)
Enlightened Automata (v3)
Jutland addendum (v4)
Ore War addendum (v1)
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siponer committed Feb 23, 2025
1 parent fe4654d commit 2cf6f72
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Showing 8 changed files with 3,726 additions and 1,304 deletions.
282 changes: 75 additions & 207 deletions Alliance.cat

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3,935 changes: 2,987 additions & 948 deletions Commonwealth.cat

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6 changes: 4 additions & 2 deletions Dystopian_Wars.gst
Original file line number Diff line number Diff line change
@@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8" standalone="yes"?>
<gameSystem id="1242-c30b-419f-8229" name="Dystopian Wars 3.0" revision="14" battleScribeVersion="2.03" authorName="Riccardo Sipone / Ruslan Zakirov" authorContact="[email protected] / [email protected]" xmlns="http://www.battlescribe.net/schema/gameSystemSchema" type="gameSystem" hidden="false">
<gameSystem id="1242-c30b-419f-8229" name="Dystopian Wars 3.0" revision="15" battleScribeVersion="2.03" authorName="Riccardo Sipone / Ruslan Zakirov" authorContact="[email protected] / [email protected]" xmlns="http://www.battlescribe.net/schema/gameSystemSchema" type="gameSystem" hidden="false">
<comment>The Dystopian Wars datafile are editied and mantained with Ruslan Zakirov, that with patience has start to managed all profile and debugging.</comment>
<readme>Revision 1.01: added all ORBAT Publication
Revision 1.02: managed correctlly Publication, corrected Command Reroll bonus
Expand All @@ -13,7 +13,8 @@ Revision 3.04.00: introduction of the 3.04 Orbats
Revision 3.05.00: introduction of the 3.05 Orbats
Revision 3.05.01: modification of the 3.05 Orbats (to be used with New Recruit)
Revision 3.06.00: common categories for 3.06 Orbats
Revision 3.08.00: common categories for 3.08 Orbats</readme>
Revision 3.08.00: common categories for 3.08 Orbats
Revision 3.08.01: common categories for 3.08 Orbats</readme>
<publications>
<publication id="7f09-e243-2307-78d0" name="Dystopian Rulebook"/>
<publication id="e265-8c7f-a4b2-a48e" name="Commonwhealth ORBAT"/>
Expand Down Expand Up @@ -121,6 +122,7 @@ Revision 3.08.00: common categories for 3.08 Orbats</readme>
<categoryEntry id="63d9-de30-71f7-b539" name="Titan-clas" hidden="false" publicationId="5a03-1c6f-8fc8-2be1"/>
<categoryEntry name="Attached Unit" id="4cec-a877-ad69-0968" hidden="false"/>
<categoryEntry id="f56a-3df4-17d2-db01" name="Main Battlefleet" publicationId="5a03-1c6f-8fc8-2be1" hidden="false"/>
<categoryEntry name="Front Third" hidden="false" id="d277-9bbf-3f7d-8f46"/>
</categoryEntries>
<forceEntries>
<forceEntry id="44e8-1fde-db6e-20f6" name="Battlefleet (generic don&apos;t use)" publicationId="7f09-e243-2307-78d0" hidden="true">
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24 changes: 11 additions & 13 deletions Empire.cat
Original file line number Diff line number Diff line change
@@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8" standalone="yes"?>
<catalogue id="adb2-8c90-0724-a27d" name="Empire v3.06" revision="15" battleScribeVersion="2.03" authorName="Riccardo Sipone" authorContact="[email protected]" library="false" gameSystemId="1242-c30b-419f-8229" gameSystemRevision="10" xmlns="http://www.battlescribe.net/schema/catalogueSchema" type="catalogue">
<catalogue id="adb2-8c90-0724-a27d" name="Empire v3.06" revision="16" battleScribeVersion="2.03" authorName="Riccardo Sipone" authorContact="[email protected]" library="false" gameSystemId="1242-c30b-419f-8229" gameSystemRevision="10" xmlns="http://www.battlescribe.net/schema/catalogueSchema" type="catalogue">
<comment>Empire ORBAT 3.06 (published 24/04/2024)</comment>
<readme>Review 1.02.a0: Initial release
Review 1.04.a0: add new unit and new profile from ORBAT 1.03, fixed Battlefleet bonus managment
Expand All @@ -15,7 +15,8 @@ Review 3.04.01: correction after the 3.04 Orbat update (date 2023-08-31 to be us
Review 3.05.00: 3.05 Orbat update (date 2023-01-30 to be used in New Recruit)
Review 3.06.00: 3.06 Orbat update (date 2024-04-24 rev 1)
Review 3.06.01: 3.06 Orbat correction (date 2024-08-18)
Review 3.06.02: 3.06 Orbat correction (date 2025-02-02)</readme>
Review 3.06.02: 3.06 Orbat correction (date 2025-02-02)
Review 3.06.03: 3.06 Orbat correction (date 2025-02-23)</readme>
<categoryEntries>
<categoryEntry id="0ad5-d3e2-dc61-f333" name="Chinese" publicationId="7b2b-0f56-3962-5ec1" hidden="false"/>
<categoryEntry id="6074-770f-d87b-b41f" name="Japanese" publicationId="7b2b-0f56-3962-5ec1" hidden="false"/>
Expand Down Expand Up @@ -2599,7 +2600,7 @@ Review 3.06.02: 3.06 Orbat correction (date 2025-02-02)</readme>
<entryLink id="9f18-95f3-81b1-e860" name="Koromodako" hidden="false" collective="false" import="true" targetId="63cf-5d01-0278-9962" type="selectionEntry"/>
</entryLinks>
<costs>
<cost name="Points" typeId="7c9b-6b09-b5ac-2249" value="10"/>
<cost name="Points" typeId="7c9b-6b09-b5ac-2249" value="0"/>
<cost name="Victory Points" typeId="426e-670d-6ddd-9631" value="0"/>
</costs>
<selectionEntryGroups>
Expand Down Expand Up @@ -9578,7 +9579,7 @@ Review 3.06.02: 3.06 Orbat correction (date 2025-02-02)</readme>
<constraint field="selections" scope="parent" value="4" percentValue="false" shared="false" includeChildSelections="false" includeChildForces="false" id="649a-208d-dde2-55ff" type="max"/>
</constraints>
<selectionEntryGroups>
<selectionEntryGroup id="faf5-c4ca-1541-0ddb" name="First First" hidden="false" collective="false" import="true" defaultSelectionEntryId="5bb8-4cd7-a97d-3e14">
<selectionEntryGroup id="faf5-c4ca-1541-0ddb" name="Front First" hidden="false" collective="false" import="true" defaultSelectionEntryId="5bb8-4cd7-a97d-3e14">
<modifiers>
<modifier type="set" field="7f19-8a71-9a0e-186b" value="0">
<conditions>
Expand Down Expand Up @@ -9677,7 +9678,7 @@ Review 3.06.02: 3.06 Orbat correction (date 2025-02-02)</readme>
</entryLink>
</entryLinks>
</selectionEntryGroup>
<selectionEntryGroup id="4541-6ae2-d816-ca64" name="Rear First" hidden="false" collective="false" import="true" defaultSelectionEntryId="4457-574d-0f9b-7b34">
<selectionEntryGroup id="4541-6ae2-d816-ca64" name="Front Third" hidden="false" collective="false" import="true" defaultSelectionEntryId="4457-574d-0f9b-7b34">
<modifiers>
<modifier type="set" field="6685-0089-bfd2-1841" value="0">
<conditions>
Expand All @@ -9692,15 +9693,15 @@ Review 3.06.02: 3.06 Orbat correction (date 2025-02-02)</readme>
<entryLinks>
<entryLink id="4457-574d-0f9b-7b34" name="Heavy Gun Battery" hidden="false" collective="false" import="true" targetId="90c9-59e3-935f-7a20" type="selectionEntry">
<modifiers>
<modifier type="add" field="category" value="f2af-2773-24ff-2e12"/>
<modifier type="add" value="db84-bb03-d026-c3a5" field="category"/>
</modifiers>
<constraints>
<constraint field="selections" scope="parent" value="1" percentValue="false" shared="false" includeChildSelections="false" includeChildForces="false" id="9852-a4e0-f6fc-fdbb" type="max"/>
</constraints>
</entryLink>
<entryLink id="8c1e-ab0b-2959-ae6e" name="Heavy Alchemical Rockets" hidden="false" collective="false" import="true" targetId="45e5-2e81-d438-26a6" type="selectionEntry">
<modifiers>
<modifier type="add" field="category" value="f2af-2773-24ff-2e12"/>
<modifier type="add" field="category" value="db84-bb03-d026-c3a5"/>
</modifiers>
<constraints>
<constraint field="selections" scope="parent" value="1" percentValue="false" shared="false" includeChildSelections="false" includeChildForces="false" id="9774-6949-1ebd-7585" type="max"/>
Expand All @@ -9711,7 +9712,7 @@ Review 3.06.02: 3.06 Orbat correction (date 2025-02-02)</readme>
</entryLink>
<entryLink import="true" name="Heavy Huoqiang" hidden="false" id="3782-4cd1-4c85-b6fe" collective="false" targetId="58b1-5a36-1519-e457" type="selectionEntry">
<modifiers>
<modifier type="add" value="f2af-2773-24ff-2e12" field="category"/>
<modifier type="add" value="db84-bb03-d026-c3a5" field="category"/>
</modifiers>
<constraints>
<constraint type="max" value="1" field="selections" scope="parent" shared="false" id="95a7-ec48-a1bb-cf62" percentValue="false" includeChildSelections="false" includeChildForces="false"/>
Expand All @@ -9722,7 +9723,7 @@ Review 3.06.02: 3.06 Orbat correction (date 2025-02-02)</readme>
</entryLink>
</entryLinks>
<categoryLinks>
<categoryLink name="Rear First" hidden="false" id="298f-ca32-b0e7-b1f6" targetId="1305-ddc0-7c51-79ad" primary="false"/>
<categoryLink name="Front Third" hidden="false" id="6d12-9b81-04e9-6838" targetId="d277-9bbf-3f7d-8f46" primary="false"/>
</categoryLinks>
</selectionEntryGroup>
<selectionEntryGroup id="a455-edcb-9942-8616" name="Front Second" hidden="false" collective="false" import="true" defaultSelectionEntryId="d175-b1ee-d32f-9504">
Expand Down Expand Up @@ -9773,7 +9774,7 @@ Review 3.06.02: 3.06 Orbat correction (date 2025-02-02)</readme>
<categoryLink name="Front Second" hidden="false" id="72ac-9daf-5367-c164" targetId="c595-958b-800e-2c04" primary="false"/>
</categoryLinks>
</selectionEntryGroup>
<selectionEntryGroup id="61be-3195-9d1e-0e58" name="Rear Second" hidden="false" collective="false" import="true" defaultSelectionEntryId="39c0-6cc7-5d53-58c6">
<selectionEntryGroup id="61be-3195-9d1e-0e58" name="Rear" hidden="false" collective="false" import="true" defaultSelectionEntryId="39c0-6cc7-5d53-58c6">
<modifiers>
<modifier type="set" field="00b0-cf2d-627c-1e8a" value="0">
<conditions>
Expand Down Expand Up @@ -9817,9 +9818,6 @@ Review 3.06.02: 3.06 Orbat correction (date 2025-02-02)</readme>
</costs>
</entryLink>
</entryLinks>
<categoryLinks>
<categoryLink name="Rear Second" hidden="false" id="e2ec-cdd6-6c27-cfd3" targetId="8f47-ccb8-8fba-b472" primary="false"/>
</categoryLinks>
</selectionEntryGroup>
</selectionEntryGroups>
</selectionEntryGroup>
Expand Down
17 changes: 9 additions & 8 deletions Generator.cat
Original file line number Diff line number Diff line change
@@ -1,9 +1,9 @@
<?xml version="1.0" encoding="UTF-8" standalone="yes"?>
<catalogue id="f69c-988c-fae3-e664" name="Generator" revision="26" battleScribeVersion="2.03" authorName="Riccardo Sipone" authorContact="[email protected]" library="true" gameSystemId="1242-c30b-419f-8229" gameSystemRevision="10" xmlns="http://www.battlescribe.net/schema/catalogueSchema" type="catalogue">
<catalogue id="f69c-988c-fae3-e664" name="Generator" revision="27" battleScribeVersion="2.03" authorName="Riccardo Sipone" authorContact="[email protected]" library="true" gameSystemId="1242-c30b-419f-8229" gameSystemRevision="10" xmlns="http://www.battlescribe.net/schema/catalogueSchema" type="catalogue">
<readme>Review 1.00.00: generator collection
Review 3.04.00: all generator included and updated
Review 3.04.01: all generator included and updated. added 3.03 Orbat change
Review 3.04.02: added after Uniion Orbat update to 3.03
Review 3.04.02: added after Union Orbat update to 3.03
Review 3.04.03: updated for Sultanate Orbat 3.03
Review 3.04.04: new data for mid April updated
Review 3.04.05: new data for mid September updated
Expand All @@ -25,7 +25,8 @@ Review 3.06.08: Enlightened 3.06
Review 3.06.09: Crown 3.06a
Review 3.06.09: Sultanate 3.07
Review 3.06.09: Enlightened 3.07
Review 3.06.10: Sultanate 3.08</readme>
Review 3.06.10: Sultanate 3.08
Review 3.06.10: Union 3.08 &amp; Commonwealt 3.06</readme>
<categoryEntries>
<categoryEntry id="0c85-39c7-9145-efeb" name="1" hidden="true"/>
<categoryEntry id="8901-cc02-f55e-2ee5" name="2" hidden="false"/>
Expand Down Expand Up @@ -921,7 +922,7 @@ Review 3.06.10: Sultanate 3.08</readme>
</selectionEntry>
</sharedSelectionEntries>
<sharedRules>
<rule id="0bab-bd34-0b75-76b1" name="Arc generator [3.07a]" publicationId="e6a1-85d3-8979-7880" hidden="false">
<rule id="0bab-bd34-0b75-76b1" name="Arc generator [3.08]" publicationId="e6a1-85d3-8979-7880" hidden="false">
<description>This Generator provides +2 to the Model’s Speed Attribute. This Generator may be used in the Shooting Phase with a 360-degree Line of Sight to make an Attack against an Initial Target within 20” using the Lightning Strike weapon profile. The Attack ignores Shield Generators and Shroud Generators. A Model that uses its Arc Generator to make an Attack gains a level of Disorder. Generators listed on a Unit’s profile may not be removed or replaced unless specified.</description>
<modifiers>
<modifier type="set" value="Arc generator" field="name"/>
Expand Down Expand Up @@ -951,7 +952,7 @@ Review 3.06.10: Sultanate 3.08</readme>
<modifier type="set" value="Chang’an Tower generator" field="name"/>
</modifiers>
</rule>
<rule id="90e5-d856-f4d8-b56b" name="Cryo generator [3.05]" publicationId="e265-8c7f-a4b2-a48e" hidden="false">
<rule id="90e5-d856-f4d8-b56b" name="Cryo generator [3.06]" publicationId="e265-8c7f-a4b2-a48e" hidden="false">
<description>This Generator may be used in the Shooting Phase to fire a Cryogenic Blast at a Target Model with a 360-degree Fire Arc. Alternatively, the controlling player of this Model rolls an Action Die. On a result of an 


Expand Down Expand Up @@ -1041,7 +1042,7 @@ Iceberg Obstacles may not be placed within 5” of an Enemy Model. Cryogenic Bla
<modifier type="set" value="Shield generator" field="name"/>
</modifiers>
</rule>
<rule id="972b-ef54-6903-e553" name="Shockwave generator [3.05]" publicationId="e265-8c7f-a4b2-a48e" hidden="false">
<rule id="972b-ef54-6903-e553" name="Shockwave generator [3.06]" publicationId="e265-8c7f-a4b2-a48e" hidden="false">
<description>These Generators in a Unit may be used in the Shooting Phase to fire a Shockwave Pulse at a Target Model using the Shockwave Pulse weapon profile. Each additional Generator of this type in the Unit adds +4 to the Action Dice Pool rather than making separate Attacks. The template may be placed over an Initial Target in Line of Sight anywhere within 10” of a Model in this Unit, provided that the narrow end is pointing directly at this Model. If there are three or more generators contributing to the Attack Dice Pool, then use the larger Torrent template instead of the Small one. Generators listed on a Unit’s profile may not be removed or replaced unless specified.</description>
<modifiers>
<modifier type="set" value="Shockwave generator" field="name"/>
Expand Down Expand Up @@ -1077,7 +1078,7 @@ Iceberg Obstacles may not be placed within 5” of an Enemy Model. Cryogenic Bla
<modifier type="set" value="Superior Void-Engine" field="name"/>
</modifiers>
</rule>
<rule id="d79a-6377-a25e-d47f" name="Point Defence Shield generator [3.07a]" publicationId="e6a1-85d3-8979-7880" hidden="false">
<rule id="d79a-6377-a25e-d47f" name="Point Defence Shield generator [3.08]" publicationId="e6a1-85d3-8979-7880" hidden="false">
<description>This Unit is equipped with a Point Defence Shield Generator. It may not be upgraded or replaced. The Point Defence Shield Generator appears and operates exactly like a Shield Generator except that it can be used when this Model is Obscured.</description>
<modifiers>
<modifier type="set" value="Point Defence Shield generator" field="name"/>
Expand All @@ -1089,7 +1090,7 @@ Iceberg Obstacles may not be placed within 5” of an Enemy Model. Cryogenic Bla
<modifier type="set" value="Ivaldi Shroud generator" field="name"/>
</modifiers>
</rule>
<rule id="ba9d-4be6-4150-0054" name="Sentinel Generators [3.07a]" publicationId="e6a1-85d3-8979-7880" hidden="false">
<rule id="ba9d-4be6-4150-0054" name="Sentinel Generators [3.08]" publicationId="e6a1-85d3-8979-7880" hidden="false">
<description>A Model with this Generator or any Model within 5” may remove 2 Action Dice from any Attack against it. The Generator cannot be used by Enemy Models or Models with a Shield Generator or against Actions with the Submerged, Arc or Bomb Qualities. No more than 2 Action Dice in total may be removed and a Model cannot be Obscured if it uses a Sentinel Generator to remove any dice. Furthermore, each Sentinel Generator in the Unit may be used in the Shooting Phase to make an Attack in the Fore Arc against an Initial Target using the Heat Lance weapon crippled profile. As a Valour effect, all Sentinel Generators may use the Battle Ready weapon profile for the Heat Lance instead. Models with a Mass of 3 or higher will always use the Battle Ready Heat Lance Profile, they do not need a Valour Effect. Generators listed on a Unit’s profile may not be removed or replaced unless specified.</description>
<modifiers>
<modifier type="set" value="Sentinel Generators" field="name"/>
Expand Down
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