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Merge pull request #2077 from Autodesk/donnels/update_changelog_0_16_0
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Updating changelog for v0.16.0
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seando-adsk authored Feb 10, 2022
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# Changelog

## [v0.16.0] - 2022-02-08

**Build:**
- Fix edit router parent test [#2068](https://github.com/Autodesk/maya-usd/pull/2068)
- Add custom rig codeless schema test [#2057](https://github.com/Autodesk/maya-usd/pull/2057) [#1997](https://github.com/Autodesk/maya-usd/pull/1997)
- Rename "gulark" to "gulrak" [#2048](https://github.com/Autodesk/maya-usd/pull/2048)
- Removed AL_usdmaya_ProxyShapeSelect command and related functionality [#2009](https://github.com/Autodesk/maya-usd/pull/2009)
- Allow building Maya 2020 against a MaterialX-enabled USD [#1985](https://github.com/Autodesk/maya-usd/pull/1985)
- Fix TestALUSDMayaPython_LayerManager random fails [#1945](https://github.com/Autodesk/maya-usd/pull/1945)
- Updated AL Python tests to avoid tempfiles [#1923](https://github.com/Autodesk/maya-usd/pull/1923)

**Translation Framework:**
- Write sparsely when exporting mesh orientation [#2050](https://github.com/Autodesk/maya-usd/pull/2050)
- Allow updating registered Python class [#2044](https://github.com/Autodesk/maya-usd/pull/2044)
- Improve Python bindings [#2037](https://github.com/Autodesk/maya-usd/pull/2037)
- Disable multi-material options for legacy shading [#2035](https://github.com/Autodesk/maya-usd/pull/2035)
- Extended Python schema API wrappers [#2027](https://github.com/Autodesk/maya-usd/pull/2027)
- Added vertex colour utility node and translation for USD preview surface [#2016](https://github.com/Autodesk/maya-usd/pull/2016)
- Revisit Python shader export unit test [#1981](https://github.com/Autodesk/maya-usd/pull/1981)
- Fix MaterialX import of RGBA files [#1962](https://github.com/Autodesk/maya-usd/pull/1962)
- Make sure material export sanitizes names [#1950](https://github.com/Autodesk/maya-usd/pull/1950)
- Use correct default for shading mode [#1940](https://github.com/Autodesk/maya-usd/pull/1940)
- Properly detect animated compound plug [#1939](https://github.com/Autodesk/maya-usd/pull/1939)
- Support for ignoreColorSpaceFileRules when setting scalar textures [#1938](https://github.com/Autodesk/maya-usd/pull/1938)
- Fix correctness issues for material export [#1937](https://github.com/Autodesk/maya-usd/pull/1937)
- Fixed worldspace export flag behaviour to only bake xform at the top level prim [#1931](https://github.com/Autodesk/maya-usd/pull/1931)
- Validate normal maps for correctness [#1918](https://github.com/Autodesk/maya-usd/pull/1918)
- Unnest UV reader and optimize [#1915](https://github.com/Autodesk/maya-usd/pull/1915)
- Use USD syntax for Python callbacks [#1911](https://github.com/Autodesk/maya-usd/pull/1911)
- Only export transform rotate order if not default [#1713](https://github.com/Autodesk/maya-usd/pull/1713)

**Workflow:**
- Push/Pull workflow:
- Cache to USD dialog for Maya reference prim [#2054](https://github.com/Autodesk/maya-usd/pull/2054)
- See a waiting cursor when pulling [#2040](https://github.com/Autodesk/maya-usd/pull/2040)
- Deactivate prim on pull instead of using exclude feature [#2036](https://github.com/Autodesk/maya-usd/pull/2036)
- Group my Maya Reference on creation [#2025](https://github.com/Autodesk/maya-usd/pull/2025)
- Improve edit as maya context menu [#2023](https://github.com/Autodesk/maya-usd/pull/2023)
- Edit as Maya whole selected object [#2020](https://github.com/Autodesk/maya-usd/pull/2020)
- MayaReference auto-edit support [#2015](https://github.com/Autodesk/maya-usd/pull/2015)
- Always use Namespaces when creating a Maya Reference [#2004](https://github.com/Autodesk/maya-usd/pull/2004)
- Name the MayaReference prim/transform node on creation [#2000](https://github.com/Autodesk/maya-usd/pull/2000)
- Ensure duplicate-as USD creates unique prim names [#1989](https://github.com/Autodesk/maya-usd/pull/1989)
- Define my Maya Reference in a variant on creation [#1988](https://github.com/Autodesk/maya-usd/pull/1988)
- Support mergeNamespacesOnClash attribute on MayaReference prim [#1987](https://github.com/Autodesk/maya-usd/pull/1987)
- Enable creating Maya Reference prim as child of proxy shape node [#1978](https://github.com/Autodesk/maya-usd/pull/1978)
- Add a Maya Reference [#1973](https://github.com/Autodesk/maya-usd/pull/1973)
- Add undo/redo to Edit-as-Maya workflows [#1969](https://github.com/Autodesk/maya-usd/pull/1969)
- mergeToUsd/discardEdits should remove inert primSpecs from session layer[#1927](https://github.com/Autodesk/maya-usd/pull/1927)
- 'Duplicate as Maya Data' only on prims that have import translators [#1924](https://github.com/Autodesk/maya-usd/pull/1924)
- Get an edit on my sessionLayer instead of my editTarget layer [#1896](https://github.com/Autodesk/maya-usd/pull/1896)
- Fix group command not finding unique names [#2032](https://github.com/Autodesk/maya-usd/pull/2032)
- Outliner not updating with new prim defined in python [#1970](https://github.com/Autodesk/maya-usd/pull/1970)
- Expose python bindings for UsdMayaPrimUpdater [#1894](https://github.com/Autodesk/maya-usd/pull/1894)
- Add support for float and double types to the converter (and proxy accessor) [#1892](https://github.com/Autodesk/maya-usd/pull/1892)

**Render:**
- Removed proxyDrawOverride render delegate [#2063](https://github.com/Autodesk/maya-usd/pull/2063)
- MaterialX v1.38.3 [#2062](https://github.com/Autodesk/maya-usd/pull/2062)
- Introducing color cache to improve performance [#2059](https://github.com/Autodesk/maya-usd/pull/2059)
- Fix display color not matching the source Lambert materials [#2049](https://github.com/Autodesk/maya-usd/pull/2049)
- Trigger the populate selection when a new instancer is added [#2038](https://github.com/Autodesk/maya-usd/pull/2038)
- Disable the workaround of populating selection every frame [#2034](https://github.com/Autodesk/maya-usd/pull/2034)
- Work around Pixar USD issue #1516 [#1897](https://github.com/Autodesk/maya-usd/pull/1897)
- USD selection highlighting doesn't take color settings into consideration [#2033](https://github.com/Autodesk/maya-usd/pull/2033)
- Don't dirty invalid paths [#2024](https://github.com/Autodesk/maya-usd/pull/2024)
- Interacting with heavy scenes is slow [#2019](https://github.com/Autodesk/maya-usd/pull/2019)
- Fix flipped normals [#2012](https://github.com/Autodesk/maya-usd/pull/2012)
- Work around USD race condition for UsdSkel [#2007](https://github.com/Autodesk/maya-usd/pull/2007)
- Don't try to get requiredVertextBuffers from a NULL shader [#1993](https://github.com/Autodesk/maya-usd/pull/1993)
- Curves drawing color is the exact same as the Maya viewport gray background [#1998](https://github.com/Autodesk/maya-usd/pull/1998)
- CPU UsdSkel support [#1992](https://github.com/Autodesk/maya-usd/pull/1992)
- Changing the primvar reader to a color reader can change the output [#1971](https://github.com/Autodesk/maya-usd/pull/1971)
- Test selection highlighting of USD objects in vp2RenderDelegate [#1965](https://github.com/Autodesk/maya-usd/pull/1965)
- UpdateSelectionStates may trigger an execute [#1957](https://github.com/Autodesk/maya-usd/pull/1957)
- Use cached textures [#1941](https://github.com/Autodesk/maya-usd/pull/1941)
- Fix exported normals not being used by VP2 [#1913](https://github.com/Autodesk/maya-usd/pull/1913)
- Safely test opacity values when iterpolation is uniform [#1906](https://github.com/Autodesk/maya-usd/pull/1906)
- Add required primvars corresponding to the Maya shader's required vertex buffers [#1903](https://github.com/Autodesk/maya-usd/pull/1903)
- Copy MaterialXGenOgsXml to MayaUSD [#1901](https://github.com/Autodesk/maya-usd/pull/1901)
- Mark everything dirty when display modes change [#1891](https://github.com/Autodesk/maya-usd/pull/1891)
- Make Enum UI control for TfToken type [#1874](https://github.com/Autodesk/maya-usd/pull/1874)

**Documentation:**
- Improve documentation discoverability [#2064](https://github.com/Autodesk/maya-usd/pull/2064)
- Schema adaptor documentation [#2061](https://github.com/Autodesk/maya-usd/pull/2061)

## [v0.15.0] - 2021-12-16

**Build:**
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