Arnold 7.1.1.0
·
588 commits
to master
since this release
[7.1.1.0] - 2022-03-30
Enhancements
Procedural
- #1055 Control scene_format_load thread count through an env variable
- #1017 Allow to specify a given RenderSettings prim when kicking a usd file
Render Delegate
- #1039 Use velocity/acceleration primvars for mesh/curves in the render delegate
- #1056 Remap Solaris subdivision levels to be between [0, 3]
- #1051 Support light temperature in the delegate
- #24 Invert smoothing default
Writer
- #1064 Set the defaultPrim in the usd writer
- #963 Options are always written to USD
- #1067 Write shaders under their material's scope
Bugfixes
Procedural
- #1049 Support instanceable primitives without prototype
- #1045 Fix crashes with invalid indexed primvars
- #1031 Fix for element connection in arnold node graph
- #1025 Fix random result with instancer and multiple referenced files
- #1005 InivisibleIds property not interpreted correctly on the PointInstancer
- #1010 Fix shadow/light linking when some lights don't have any collection
- #1019 Support nested collections with light-linking
- #1012 Light linking referencing shape parents
- #1088 Fix attribute calls in camera reader that were causing random crashes
Writer
- #1024 Resaving a distant_light from .ass to usd does not preserve the normalize parameter
- #1071 Writer fails to author enum attributes
- #1084 Fix issues when writing USD geometry lights
Schema
- #1081 Add point_light to the list of schemas to be generated