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Fix grab project #17
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Fix grab project #17
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- Make internal class D3D10GrabberImpl and move it to cpp. This allows us to hide inplementation details from header. - Set D3D10GrabberImpl class to use smart pointers to hold resources. - Use WinDXUtils module instead of local DX-helper functions.
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#endif // D3D9_GRAB_SUPPORT | ||
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There is a big diff for this file, but actual changes are not so complex.
Maybe it is so big because line endings were changed to unix LF.
Dreamer-dead, could you please write to [email protected] to share your contact with me? |
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This is a grab project refactoring so it can be compiled with MSVC.
Also I make some fixes like add QScopedPointers insetad of raw * pointers.
This patch should be applied after 'fix-math-project' request because it uses math::round() function.