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Dev #42

Merged
merged 661 commits into from
Oct 18, 2020
Merged

Dev #42

merged 661 commits into from
Oct 18, 2020

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AssassinTee
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  • added laserjump closes Laserjump #39
  • fixed score reset, scores are only reseted with scorelimit
  • added random spawning
  • update to 0.7.5!
  • missing all chatcommands now 👎

oy and others added 30 commits May 4, 2020 21:36
Add cl_showchat to toggle chat rendering
Improve initial loading rendering, improve loading smoothness
Use consistent snake case for chat_commands
Update readme with instructions for bam, minor fixes
Delete existing corrupted map file before renaming tmp
Key argument for dump binds command (closed #2619)
Fix #2645.

The `Sv_ReadyToEnter` net message is only valid while we're still
loading stuff, it is used to signal that we can send the `ENTERGAME`
system message. Simply ignoring the server message while we're in the
wrong part of the state machine works.
- Currently players render at their predicted positions. However,
  nameplates, hooks, and other things need to be adjusted to use
  the predicted positions.
Robyt3 and others added 29 commits October 5, 2020 22:24
Fix animations not being paused when world is paused in demo, refactoring
Implement absolute joystick ingame input mode, improve labeled scrollbar option usability
Fix uninitialized variable in CButtonContainer
Fix vertical alignment of browser entries with wide view, decrease font size of details scoreboard
 #hacktoberfest
 future employee pls don't fire me for shitty prs i did today
@AssassinTee AssassinTee merged commit 53bddd6 into master Oct 18, 2020
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Laserjump