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Releases: Andrej123456789/uno

v1.0.0

25 Nov 21:12
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I am happy to announce uno v1.0.0.
This version doesn't have lot of bugs, no graphics (left for v2.0.0 (same thing with GVPaint)), real AI, Win32 API port and full networking.
I was busy and couldn't finish entire networking but you get safe play with more than 520 000 and you are forced to see each others in real life. v2.0.0 if ever come should include graphics, some better AI which is not AI, Win32 API port and full networking.

Down below you can download source code of uno, including executables in .zip file

Thank you for your support
Andrej123456789 aka Andrej Bartulin aka Andrejko Bartunić

v0.8.0

11 Nov 14:35
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v0.8.0 Pre-release
Pre-release

Version 0.8.0 which includes full working gameplay with very basic AI.

1.0.0 will hopefully feature graphics, networking and jump in rule.

If you find seg faults (pretty rare now) and if you find follow following steps:

Check that issue isn't caused after someone finished match
Issue hasn't be reported on GitHub yet

and report issue to GitHub

v0.7.0

31 Aug 18:32
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v0.7.0 Pre-release
Pre-release

Version 0.7.0 which includes full gameplay with very basic AI.

Except often seg faults and if you find follow following steps:

  • Check that issue isn't caused after someone finished match
  • Issue hasn't be reported on GitHub yet

and report issue to GitHub

v0.5.0

14 Jul 13:52
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v0.5.0 Pre-release
Pre-release

Version 0.5.0 which includes full gameplay without any AI or network influence.

Follow this to fix bug:

  • If you can't compile, remove Lua header files and bail and copy functions in util.c and util.h.

If you found other bugs, please first if it is fixed in never releases, else create issue here, on GitHub repo
Andrej