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Progressive Pointclouds in WebGL

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Library for loading progressive point clouds in WebGL. It is formed of two parts, an offline component and a web-based client. The offline component processes raw pointcloud data and outputs a series of files which are downloaded by the client in order to progressively render the pointcloud dataset

Offline Component

Compiling

A make file is included in the project and has been tested for MacOS and Ubuntu.

Usage

./webpointcloud <infile.off> <output_directory> [-oct: Maximum depth of octree] [-epf: number of octree entries per file] [-ppn: Maximum number of points per octree node]

Browser client

Simple WebGL renderer with included test dataset. All the interesting code is in pointclouds.js.

Demos:

http://webglstudio.org/impart/setviewer-dev/index.html?scene=studio.json

http://alunevans.info/apps/webgl/pointclouds/old/

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Library for loading progressive point clouds in WebGL

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