This is a websocket server that hosts duckchess, an experimental chesslike game.
The game itself is still a work in progress, but most of the technical details are in place.
The server is fully authoritative and the client doesn't need to know anything about how the pieces move.
- Make a seperate service that does authentication.
- Setup load balancing.
- I dont think a single game server could handle that many concurrent games.
- Need to do performance testing to determine how nessecary this is.