This repository has been archived by the owner on Dec 21, 2021. It is now read-only.
UCTS AC-1.3
Please clean up your previously installed Unity Chan Shader 2 folder in toon\ before installing this shader.
I'm Uncertain to name Unity Chan Toon Shader: UTC, UTS, or UCTS? Expect renames later.
This branch uses UTS\UTC v2.0.4.
- File cleanup, ONLY touched files this in branch are included. No support outside of these.
- Baked lights (GI) now contribute light direction to shader!
- Light direction fallback for base pass order: directional -> GI intensity -> Camera angle (ambient light worlds)
- Vertex lights nows lighten more like delta pass dynamics.
- Vrchat mirrors fix, low light quality set mirrors forces vertex lights, this shader now illuminates in that configuration.
- Code clean up and light balancing.
- Beginning overhaul of code from shader forge into human readable. Preparing for front end interface and code overhauls for #multi_compile optimizations.
- Now completely pull request incompatible with original fork, Unity Chan Toon Shader +2.0.4
- Fog support for outlines.
- Fixed, rim light normal to light dot() emission error for camera and bad vertex normals. No more bloom sparks! This allows UTS to function in unclamped HDR color ranges. (Before the emission "sparks" were hidden by a final saturate().