This repository has been archived by the owner on Jan 7, 2024. It is now read-only.
-
-
Notifications
You must be signed in to change notification settings - Fork 2
Commit
This commit does not belong to any branch on this repository, and may belong to a fork outside of the repository.
- Loading branch information
Showing
1 changed file
with
5 additions
and
4 deletions.
There are no files selected for viewing
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -1,15 +1,16 @@ | ||
Origin and maintenance at: | ||
### Origin and maintenance here at: ### | ||
https://github.com/ACIIL/ACLS-Shader | ||
|
||
|
||
Wiki: Documentation, References and Citations at: | ||
https://github.com/ACIIL/ACLS-Shader/wiki | ||
### Wiki: Examples. Documentation, References and Citations at: ### | ||
https://github.com/ACIIL/ACLS-Shader/wiki | ||
|
||
### Introduction ### | ||
|
||
A Unity HLSL VR ready "NPR/PBR hybrid" avatar shader for VRCHAT and similar platforms. Built with game industry standard "toony" appearances and adaptive to vrchat render constraints and reactive to common incorrect user generated map lighting. | ||
|
||
This is a hobbyist and self practice project for my technical artist experiments and professional development. Source is free and citations and credits to works and ideas as i use them. | ||
|
||
Project is MIT however if you find alternative sources not linking back or citing the primary github please let me know. | ||
|
||
License is posted in the LICENSE.md. | ||
License is posted in the LICENSE.md. |