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Drop Rates What you need to know
Drop rates in ACE are not exactly as one would think. Here are how the following drop rates work.
The drop rate set is for the % of magical items (loot items that have a spell) that have a chance of generating a cantrip. So if you set the drop rate at 10% for a Major Cantrip, that means 1 out of every 10 items that are magical should drop a Major Cantrip. Keep in mind, there are other types of items that can drop, like non-magical items (loot items that do not have a spell, mundane items (food, healing kits, etc.), and trophies (like motes, shards, etc.) A basic rule of thumb is that approximately 1/3 of all drops are magical. So if you set the Epic Cantrip rate at 3%, then around 1% of all loot items generated will have an Epic Cantrip.
Armor Sets (Archer, Wise, Defender, etc.) are a little different. All magical and non magical armor can have an Item Set. The drop rate for armor sets, is the percentage of armor that will have an item set. So lets say you set the armor drop rate to 30%. In ACE approximately 18.5% of total drops. Of that 18.5%, 30% of those items will have a set ID. Or to put it another way, out of 100 total loot items, 5-6 armor pieces will drop with an Armor Set. The following info show how to set the armor drop rate.
For Armor Sets
To Enable:
/modifybool equipmentsetid_enabled true
Drop rate Percentage
1 = 10%
2 = 20%
3 = 30.3%
4 = 40%
5 = 50%
6 = 60%
7 = 70%
8 = 80%
9 = 90%
10 = 100%
For example if you wanted to set Armor Sets drop rate to 25.9% You would do the following:
/modifydouble equipmentsetid_drop_rate 2.59