ACEmulator Server - v1.50.4324
What's Changed
- Update Appveyor Release Artifacts by @LtRipley36706 in #3931
- prevent index out of range exception for some recipe developer content commands by @gmriggs in #3933
- Support UnlimitedUse Food by @LtRipley36706 in #3934
- Bump Newtonsoft.Json from 13.0.1 to 13.0.2 by @dependabot in #3935
- Adjust Hooker House checks to RootHouse by @LtRipley36706 in #3939
- Boot Player when Biota fails to save by @Mag-nus in #3940
- Switch GetXPBonus to use GetEnchantments_TopLayer by @LtRipley36706 in #3942
- Allow certain crafting to occur in combat based on server property by @Gordian3 in #3941
- Catch and Fix NaN floats in Positions by @LtRipley36706 in #3945
- BiotaUpdator Position NaN check by @Mag-nus in #3946
- fix some instances of casting locking up for pk players by @gmriggs in #3949
- Fix StackOverflow on consecutive syncrhonous OnDataReceive calls by @Mag-nus in #3958
- Cloak proc configuration by @alissa0 in #3955
- add validation for RawMotionState actions by @gmriggs in #3951
- add support for MoveToPos landblock changes by @gmriggs in #3952
- add Bonded property to existing Enchanted Platinum Phial Peas by @gmriggs in #3959
- Add server settings for quest xp and lum modifiers by @Gordian3 in #3947
- adjusted .gitignore file by @gawainXX in #3960
- Update PaletteTemplate.cs by @LtRipley36706 in #3961
- Wire up StackableSplitToWield by @LtRipley36706 in #3907
New Contributors
- @dependabot made their first contribution in #3935
- @Gordian3 made their first contribution in #3941
- @gawainXX made their first contribution in #3960
Full Changelog: v1.49.4295...v1.50.4324
automated server build - 2023-03-29T23:55:55.0000000Z