ACEmulator Server - v1.33.4105
What's Changed
- add support for shroud spells / multiplicative skill enchantments by @gmriggs in #3711
- fix alchemy phials double proc by @gmriggs in #3714
- fix ghost items that can result from burden gap in DoHandleActionPutItemInContainer by @gmriggs in #3715
- fix busy state timer for allow_fast_chug=true + pk/pkl + MimeEat/MimeDrink by @gmriggs in #3716
- restrict GetNonComponentTargetTypes to items that are selectable in 3d world by @gmriggs in #3717
- add support for society armor to main MutateArmor() function by @gmriggs in #3718
- prevent society armor from being a tailoring source / target by @gmriggs in #3719
- Add try catch to support clean startup abort on missing starterGear.json by @LtRipley36706 in #3713
- Update starterGear.json to include missing weenieIDs of some training weapons by @Spentfire in #3721
- Change LevelProportionalXP to share with Allegiance by @Boop-AC in #3723
- Fix PlayerFactoryEx to pass verify-player-data by @Mag-nus in #3727
- Update Key WorldObject by @LtRipley36706 in #3724
- Fix issue with SpendCurrency by @LtRipley36706 in #3725
- Adjust GiveObjectToNPC handling by @LtRipley36706 in #3726
- Log stackable merges from player corpses by @LtRipley36706 in #3729
- Add Thread Safety to AllegianceManager PassXP by @Mag-nus in #3728
- update critical frequency on some items by @gmriggs in #3731
- Update SQL Writers by @LtRipley36706 in #3733
New Contributors
- @Spentfire made their first contribution in #3721
- @Boop-AC made their first contribution in #3723
Full Changelog: v1.32.4086...v1.33.4105
automated server build - 2021-11-07T08:57:40.0000000Z