⚠️ All current work is being done in this branch, because the script is technically not out yet.
This Luau script essentially mimics the Real-Time Corruptor by Redscientist.
It works by changing values from every recognized Instance type in a Roblox game at random. This results in pretty similar outcomes minus some more situational things such as events. This runs under script executors, and is backward compatible with Roblox's Luau interpreter.
In the current state this is lacking many things, such as a way to make stockpiles, load, or even capture your random seed. Eventually I would like this to be much more modular on the backend, complete with a user interface, and the ability to load and save states. However, none of these are currently the case. I had to stop working on this project forcibly as a result of the Byfron update, and the recent Windows Store patch. I could still test this in studio, however I have no way of checking if this would still run under an executor's interpreter. As a result this project has been essentially scrapped, and only enters my mind when i watch an occasional video.
I implore you to add onto this project, as i am busy with other things constantly.
- Add User Interface
- Add Cached Settings
- rewrite most of backend
- separate into multiple scripts for organization
- Add Stockpile (?) or something similar
- non Module Scripts
- variables
- functions (their contents)
Wrap Layers & Targets
i will add something to the main branch once i get a gui up, or someone else wants to do it for me :3