This was made to prevent re-typing out the boilerplate for creating a tokio runtime godot object.
Things that changed!
runtime()
can now panic, but only if the Godot engine, is unable to register theAsyncRuntime
singleton.- This is due to the function now attempting to register the singleton itself if it wasn't before; this is a 'fail safe', so I'd recommend registering your singleton(s) in
on_level_init
instead of havingAsyncRuntime::runtime()
do it for you.
- This is due to the function now attempting to register the singleton itself if it wasn't before; this is a 'fail safe', so I'd recommend registering your singleton(s) in
- wrapper functions are technically 1:1 with how you would interact with them outside gdext context, including their return type.
To start, let's get godot_tokio
in your crate, there are two options:
- Add the crate using crates.io
OR
- Linking to this repo in your
Cargo.toml
->godot_tokio = { git = "https://github.com/2-3-5-41/godot_tokio" }
.
Next, you'll want to add the AsyncRuntime
object to your engine singletons like so:
struct MyExtension;
#[gdextension]
unsafe impl ExtensionLibrary for MyExtension {
fn on_level_init(level: InitLevel) {
match level {
InitLevel::Scene => {
let mut engine = Engine::singleton();
// This is where we register our async runtime singleton.
engine.register_singleton(AsyncRuntime::SINGLETON, &AsyncRuntime::new_alloc());
}
_ => (),
}
}
fn on_level_deinit(level: InitLevel) {
match level {
InitLevel::Scene => {
let mut engine = Engine::singleton();
// Here is where we free our async runtime singleton from memory.
if let Some(async_singleton) = engine.get_singleton(AsyncRuntime::SINGLETON) {
engine.unregister_singleton(AsyncRuntime::SINGLETON);
async_singleton.free();
} else {
godot_warn!(
"Failed to find & free singleton -> {}",
AsyncRuntime::SINGLETON
);
}
}
_ => (),
}
}
}
All that's left is to use godot_tokio
, here is a basic example:
...
impl INode for MyAsyncNode {
...
// You can use the tokio runtime in your base functions (i.e `init`, `enter_tree`, `ready`, etc...)
fn ready(&mut self) {
AsyncRuntime::spawn(async { todo!("Hello, world!\n From the tokio async runtime!") });
}
}
impl MyAsyncNode {
// You can also use the tokio runtime in gdscript accessible functions like so.
#[func]
fn async_hello_world() {
AsyncRuntime::spawn(async { todo!("Hello again, world!\n From the tokio async runtime!") });
}
// Even normal internal rust functions.
fn another_async_hello_world() {
AsyncRuntime::spawn(async { todo!("You get the point, I hope.") })
}
}
...
Note: Additional tokio
features are not exposed through this crate, you'll want to add tokio
>= 1.32.0
to your crate in order to enable additional tokio
features.