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ezy-data-handlers.js
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import Const from './ezy-constants';
import Util from './ezy-util';
import Entity from './ezy-entities';
/**
* A listener which fires when client receives Const.EzyCommand.HANDSHAKE command from server.
* After that, it automatically sends a login request to server with username
* and password returned from getLoginRequest()
* - Requirement: getLoginRequest() need to be implemented
* - Usage:
* ```
* let handshakeHandler = new Ezy.HandshakeHandler();
* handshakeHandler.getLoginRequest = function () {
* let username = "test";
* let password = "test1234";
* return ["freechat", username, password, []];
* };
*
* let loginSuccessHandler = new Ezy.LoginSuccessHandler();
* loginSuccessHandler.handleLoginSuccess = function () {
* // What to do when login successfully login
* };
*
* let loginErrorHandler = new Ezy.LoginErrorHandler();
* loginErrorHandler.handleLoginError = function (event) {
* // What to do when login unsuccessfully
* };
*
* // connect to server
* client.connect(url);
* ```
*/
export class EzyHandshakeHandler {
/**
* Automatically call this function when client receives HANDSHAKE command
* from server.
* @param data [encryptedServerPublicKey, token, sessionId]
*/
handle(data) {
this.startPing();
this.handleLogin();
this.postHandle(data);
}
/**
* This function need to be manually defined to specify
* what to do after sending login request
* @param data: [encryptedServerPublicKey, token, sessionId]
*/
postHandle(data) {}
/**
* Send loginRequest to server
*/
handleLogin() {
var loginRequest = this.getLoginRequest();
this.client.sendRequest(Const.EzyCommand.LOGIN, loginRequest);
}
/**
* This function need to be manually defined to specify
* needed login information
* @returns [zonename, username, password, data]
*/
getLoginRequest() {
return ['test', 'test', 'test', []];
}
/**
* Start sending ping request
*/
startPing() {
this.client.pingSchedule.start();
}
}
//======================================
/**
* A listener which fires when client receives Const.EzyCommand.LOGIN
* command from server, meaning that login is successful.
* - Usage:
* ```
* let loginSuccessHandler = new Ezy.LoginSuccessHandler();
* loginSuccessHandler.handleLoginSuccess = function () {
* // What to do when login successfully login
* };
* ```
*/
export class EzyLoginSuccessHandler {
/**
* Automatically call this function when client receives LOGIN command
* from server
* @param data [zoneId, zoneName, userId, username, responseData=null]
*/
handle(data) {
var zoneId = data[0];
var zoneName = data[1];
var userId = data[2];
var username = data[3];
var responseData = data[4];
var zone = new Entity.EzyZone(this.client, zoneId, zoneName);
var user = new Entity.EzyUser(userId, username);
this.client.me = user;
this.client.zone = zone;
this.handleLoginSuccess(responseData);
Util.EzyLogger.console(
'user: ' + user.name + ' logged in successfully'
);
}
/**
* This function need to be manually defined to specify what to
* do after successful login
* @param responseData Additional data received from server
*/
handleLoginSuccess(responseData) {}
}
//======================================
/**
* A listener which fires when client receives Const.EzyCommand.LOGIN_ERROR
* command from server, meaning that login is unsuccessfully.
* - Usage
* ```
* let loginErrorHandler = new Ezy.LoginErrorHandler();
* loginErrorHandler.handleLoginError = function (event) {
* // What to do when login unsuccessfully
* };
* ```
*/
export class EzyLoginErrorHandler {
/**
* Automatically call this function when client receives LOGIN_ERROR command
* from server
* @param data [errorId, errorMessage]
*/
handle(data) {
this.client.disconnect(401);
this.handleLoginError(data);
}
/**
* This function need to be manually defined to specify what to
* do after unsuccessful login
* @param data [errorId, errorMessage]
*/
handleLoginError(data) {}
}
//======================================
/**
* A listener which fires when client receives Const.EzyCommand.APP_ACCESS command
* from server, meaning that the client is allowed to access the app. This is the
* response from server after client sends APP_ACCESS request
* - Usage:
* ```
* let accessAppHandler = new Ezy.AppAccessHandler();
* accessAppHandler.postHandle = function (app, data) {
* // What to do after being allowed to access app
* };
* ```
*/
export class EzyAppAccessHandler {
/**
* Automatically call this function when client receives APP_ACCESS command
* from server
* @param data [appId, appName, data=[]]
*/
handle(data) {
var zone = this.client.zone;
var appManager = zone.appManager;
var app = this.newApp(zone, data);
appManager.addApp(app);
this.postHandle(app, data);
Util.EzyLogger.console('access app: ' + app.name + ' successfully');
}
/**
* Create an EzyApp entity for client
* @param zone {EzyZone}
* @param data {array} [appId, appName, data=[]]
* @returns {EzyApp} Created app
*/
newApp(zone, data) {
var appId = data[0];
var appName = data[1];
var app = new Entity.EzyApp(this.client, zone, appId, appName);
return app;
}
/**
* This function need to be manually defined to specify what to
* do after server allows client to access the app
* @param app {EzyApp} App has just been created
* @param data {array} [appId, appName, data=[]]
*/
postHandle(app, data) {}
}
//======================================
/**
* A listener which fires when client receives Const.EzyCommand.APP_EXIT command
* from server, meaning that server tells client to exit the app
* - Usage:
* ```
* let exitAppHandler = new Ezy.EzyAppExitHandler();
* exitAppHandler.postHandle = function (app, data) {
* // What to do after exiting the app
* };
*/
export class EzyAppExitHandler {
/**
* Automatically call this function when client receives APP_EXIT command
* from server
* @param data {array} [appId, reasonId]
*/
handle(data) {
var zone = this.client.zone;
var appManager = zone.appManager;
var appId = data[0];
var reasonId = data[1];
var app = appManager.removeApp(appId);
if (app) {
this.postHandle(app, data);
Util.EzyLogger.console(
'user exit app: ' + app.name + ', reason: ' + reasonId
);
}
}
/**
* This function need to be manually defined to specify what to
* do after server allows client to access the app
* @param app {EzyApp} App has just been removed
* @param data {array} [appId, reasonId]
*/
postHandle(app, data) {}
}
//======================================
/**
* A listener which fires when client receives Const.EzyCommand.APP_REQUEST command
* from server (response from server when clients send an APP_REQUEST request).
* This handler calls an appropriate app's handler to process corresponding app's command
* and data in the received server response.
*
* **Note**: This is an automatic handler, no need to manually define actions for it
*/
export class EzyAppResponseHandler {
/**
* Automatically call this function when client receives APP_REQUEST command
* from server
* @param data {array} [appId, responseData=[command, commandData]]
*/
handle(data) {
var appId = data[0];
var responseData = data[1];
var cmd = responseData[0];
var commandData = responseData[1];
var app = this.client.getAppById(appId);
if (!app) {
Util.EzyLogger.console(
'receive message when has not joined app yet'
);
return;
}
var handler = app.getDataHandler(cmd);
if (handler) handler(app, commandData);
else
Util.EzyLogger.console(
'app: ' + app.name + ' has no handler for command: ' + cmd
);
}
}
//======================================
/**
* A listener which fires when client receives Const.EzyCommand.PLUGIN_INFO command
* from server, meaning that server allows client to access plugin
* - Usage:
* ```
* let pluginInfoHandler = new Ezy.EzyPluginInfoHandler();
* pluginInfoHandler.postHandle = function (plugin, data) {
* // What to do after being allowed to access plugin
* };
* ```
*/
export class EzyPluginInfoHandler {
/**
* Automatically call this function when client receives PLUGIN_INFO command
* from server
* @param data {array} [pluginId, pluginName, data=[]]
*/
handle(data) {
var zone = this.client.zone;
var pluginManager = zone.pluginManager;
var plugin = this.newPlugin(zone, data);
pluginManager.addPlugin(plugin);
this.postHandle(plugin, data);
Util.EzyLogger.console(
'request plugin: ' + plugin.name + ' info successfully'
);
}
/**
* Create an EzyPlugin entity for client
* @param zone {EzyZone}
* @param data {array} [pluginId, pluginName, data=[]]
* @returns {EzyPlugin} Created plugin
*/
newPlugin(zone, data) {
var pluginId = data[0];
var pluginName = data[1];
var plugin = new Entity.EzyPlugin(
this.client,
zone,
pluginId,
pluginName
);
return plugin;
}
/**
* This function need to be manually defined to specify what to
* do after server allows client to access the app
* @param plugin {EzyPlugin} Plugin has just been created
* @param data {array} [pluginId, pluginName, data=[]]
*/
postHandle(plugin, data) {}
}
//======================================
/**
* A listener which fires when client receives Const.EzyCommand.PLUGIN_REQUEST command
* from server (response from server when clients send an PLUGIN_REQUEST request).
* This handler calls an appropriate plugin's handler to process corresponding plugin's command
* and data in the received server response.
*
* **Note**: This is an automatic handler, no need to manually define actions for it
*/
export class EzyPluginResponseHandler {
/**
* Automatically call this function when client receives PLUGIN_REQUEST command
* from server
* @param data {array} [pluginId, responseData=[command, commandData]]
*/
handle(data) {
var pluginId = data[0];
var responseData = data[1];
var cmd = responseData[0];
var commandData = responseData[1];
var plugin = this.client.getPluginById(pluginId);
var handler = plugin.getDataHandler(cmd);
if (handler) handler(plugin, commandData);
else
Util.EzyLogger.console(
'plugin: ' + plugin.name + ' has no handler for command: ' + cmd
);
}
}
//======================================
/**
* A listener which fires when client receives Const.EzyCommand.PONG command
* from server
*/
export class EzyPongHandler {
handle(client) {}
}
//======================================
/**
* Manager class of all data handlers of a zone. A data handler is a listener
* that fires when server send a command **with data** to client.
*/
export class EzyDataHandlers {
/**
* @param client {EzyClient}
*/
constructor(client) {
this.handlers = {};
this.client = client;
this.pingSchedule = client.pingSchedule;
}
/**
* Map a handler to a specific command
* @param cmd {{name: string, id: number}}
* @param handler
*/
addHandler(cmd, handler) {
handler.client = this.client;
handler.pingSchedule = this.pingSchedule;
this.handlers[cmd.id] = handler;
}
/**
* Get a handle by command
* @param cmd {{name: string, id: number}}
* @returns {*}
*/
getHandler(cmd) {
var handler = this.handlers[cmd.id];
return handler;
}
}
//======================================
/**
* Manager class of all data handlers of an app
*/
export class EzyAppDataHandlers {
constructor() {
this.handlers = {};
}
/**
* Map a user-defined handler to a user-defined command
* @param cmd {string} User-defined command
* @param handler {function} User-defined handler
*/
addHandler(cmd, handler) {
this.handlers[cmd] = handler;
}
/**
* Get handler by command
* @param cmd {string}
* @returns {function}
*/
getHandler(cmd) {
var handler = this.handlers[cmd];
return handler;
}
}
//======================================
/**
* Manager class of all data handlers of a plugin.
*/
export class EzyPluginDataHandlers {
constructor() {
this.handlers = {};
}
/**
* Map a user-defined handler to a user-defined command
* @param cmd {string} User-defined command
* @param handler {function} User-defined handler
*/
addHandler(cmd, handler) {
this.handlers[cmd] = handler;
}
/**
* Get handler by command
* @param cmd {string}
* @returns {function}
*/
getHandler(cmd) {
var handler = this.handlers[cmd];
return handler;
}
}
//======================================
export default {
EzyHandshakeHandler,
EzyLoginSuccessHandler,
EzyLoginErrorHandler,
EzyAppAccessHandler,
EzyAppExitHandler,
EzyAppResponseHandler,
EzyPluginInfoHandler,
EzyPluginResponseHandler,
EzyPongHandler,
EzyAppDataHandlers,
EzyPluginDataHandlers,
EzyDataHandlers,
};