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checked_node.go
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checked_node.go
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/*
Copyright 2020 YANDEX LLC
Licensed under the Apache License, Version 2.0 (the "License");
you may not use this file except in compliance with the License.
You may obtain a copy of the License at
http://www.apache.org/licenses/LICENSE-2.0
Unless required by applicable law or agreed to in writing, software
distributed under the License is distributed on an "AS IS" BASIS,
WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
See the License for the specific language governing permissions and
limitations under the License.
*/
package hasql
import (
"context"
"errors"
"fmt"
"slices"
"sync"
)
// CheckedNodes holds references to all available cluster nodes
type CheckedNodes[T Querier] struct {
discovered []*Node[T]
alive []CheckedNode[T]
primaries []CheckedNode[T]
standbys []CheckedNode[T]
err error
}
// Discovered returns a list of nodes discovered in cluster
func (c CheckedNodes[T]) Discovered() []*Node[T] {
return c.discovered
}
// Alive returns a list of all successfully checked nodes irregarding their cluster role
func (c CheckedNodes[T]) Alive() []CheckedNode[T] {
return c.alive
}
// Primaries returns list of all successfully checked nodes with primary role
func (c CheckedNodes[T]) Primaries() []CheckedNode[T] {
return c.primaries
}
// Standbys returns list of all successfully checked nodes with standby role
func (c CheckedNodes[T]) Standbys() []CheckedNode[T] {
return c.standbys
}
// Err holds information about cause of node check failure.
func (c CheckedNodes[T]) Err() error {
return c.err
}
// CheckedNode contains most recent state of single cluster node
type CheckedNode[T Querier] struct {
Node *Node[T]
Info NodeInfoProvider
}
// checkNodes takes slice of nodes, checks them in parallel and returns the alive ones
func checkNodes[T Querier](ctx context.Context, discoverer NodeDiscoverer[T], checkFn NodeChecker, compareFn func(a, b CheckedNode[T]) int, tracer Tracer[T]) CheckedNodes[T] {
discoveredNodes, err := discoverer.DiscoverNodes(ctx)
if err != nil {
// error discovering nodes
return CheckedNodes[T]{
err: fmt.Errorf("cannot discover cluster nodes: %w", err),
}
}
var mu sync.Mutex
checked := make([]CheckedNode[T], 0, len(discoveredNodes))
var errs NodeCheckErrors[T]
var wg sync.WaitGroup
wg.Add(len(discoveredNodes))
for _, node := range discoveredNodes {
go func(node *Node[T]) {
defer wg.Done()
// check single node state
info, err := checkFn(ctx, node.DB())
if err != nil {
cerr := NodeCheckError[T]{
node: node,
err: err,
}
// node is dead - make trace call
if tracer.NodeDead != nil {
tracer.NodeDead(cerr)
}
// store node check error
mu.Lock()
defer mu.Unlock()
errs = append(errs, cerr)
return
}
cn := CheckedNode[T]{
Node: node,
Info: info,
}
// make trace call about alive node
if tracer.NodeAlive != nil {
tracer.NodeAlive(cn)
}
// store checked alive node
mu.Lock()
defer mu.Unlock()
checked = append(checked, cn)
}(node)
}
// wait for all nodes to be checked
wg.Wait()
// sort checked nodes
slices.SortFunc(checked, compareFn)
// split checked nodes by roles
alive := make([]CheckedNode[T], 0, len(checked))
// in almost all cases there is only one primary node in cluster
primaries := make([]CheckedNode[T], 0, 1)
standbys := make([]CheckedNode[T], 0, len(checked))
for _, cn := range checked {
switch cn.Info.Role() {
case NodeRolePrimary:
primaries = append(primaries, cn)
alive = append(alive, cn)
case NodeRoleStandby:
standbys = append(standbys, cn)
alive = append(alive, cn)
default:
// treat node with undetermined role as dead
cerr := NodeCheckError[T]{
node: cn.Node,
err: errors.New("cannot determine node role"),
}
errs = append(errs, cerr)
if tracer.NodeDead != nil {
tracer.NodeDead(cerr)
}
}
}
res := CheckedNodes[T]{
discovered: discoveredNodes,
alive: alive,
primaries: primaries,
standbys: standbys,
err: func() error {
if len(errs) != 0 {
return errs
}
return nil
}(),
}
return res
}
// pickNodeByCriterion is a helper function to pick a single node by given criterion
func pickNodeByCriterion[T Querier](nodes CheckedNodes[T], picker NodePicker[T], criterion NodeStateCriterion) *Node[T] {
var subset []CheckedNode[T]
switch criterion {
case Alive:
subset = nodes.alive
case Primary:
subset = nodes.primaries
case Standby:
subset = nodes.standbys
case PreferPrimary:
if subset = nodes.primaries; len(subset) == 0 {
subset = nodes.standbys
}
case PreferStandby:
if subset = nodes.standbys; len(subset) == 0 {
subset = nodes.primaries
}
}
if len(subset) == 0 {
return nil
}
return picker.PickNode(subset).Node
}