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bouncy.go
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package main
import (
"log"
"os"
"sync"
"time"
"github.com/BurntSushi/xgb"
"github.com/BurntSushi/xgb/xproto"
)
type direction struct {
x int16
y int16
}
func main() {
X, err := xgb.NewConn()
if err != nil {
log.Fatalln(err)
}
screen := xproto.Setup(X).DefaultScreen(X)
root := screen.Root
xproto.ChangeWindowAttributes(X, root, xproto.CwEventMask, []uint32{xproto.EventMaskSubstructureNotify})
var windowsMutex sync.Mutex
windows := make(map[xproto.Window]*direction)
go func() {
for {
ev, err := X.WaitForEvent()
if err != nil {
log.Println(err)
continue
}
if ev == nil {
log.Println("X connection closed by server")
os.Exit(1)
}
switch ev := ev.(type) {
case xproto.CreateNotifyEvent:
log.Println(ev)
windowsMutex.Lock()
windows[ev.Window] = &direction{x: 1, y: 1}
windowsMutex.Unlock()
case xproto.DestroyNotifyEvent:
log.Println(ev)
windowsMutex.Lock()
delete(windows, ev.Window)
windowsMutex.Unlock()
}
}
}()
geometry, err := xproto.GetGeometry(X, xproto.Drawable(root)).Reply()
screenWidth := geometry.Width
screenHeight := geometry.Height
results, err := xproto.QueryTree(X, root).Reply()
if err != nil {
log.Fatalln(err)
}
for _, window := range results.Children {
windows[window] = &direction{x:1, y: 1}
}
for {
for window, direction := range windows {
geometry, err := xproto.GetGeometry(X, xproto.Drawable(window)).Reply()
if err != nil {
log.Println(err)
}
if geometry.X < 0 || geometry.X+int16(geometry.Width) >= int16(screenWidth) {
windowsMutex.Lock()
direction.x *= -1
windowsMutex.Unlock()
}
if geometry.Y < 0 || geometry.Y+int16(geometry.Height) >= int16(screenHeight) {
windowsMutex.Lock()
direction.y *= -1
windowsMutex.Unlock()
}
newX := uint32(geometry.X + direction.x)
newY := uint32(geometry.Y + direction.y)
xproto.ConfigureWindow(X, window, xproto.ConfigWindowX|xproto.ConfigWindowY, []uint32{newX, newY})
}
time.Sleep(16 * time.Millisecond)
}
}