This repository was archived by the owner on Nov 30, 2021. It is now read-only.
-
Notifications
You must be signed in to change notification settings - Fork 0
/
Copy pathMainMenu.py
275 lines (218 loc) · 13.7 KB
/
MainMenu.py
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
import pygame
import Enum as CEnum
from debug import draw_debug
RED = (255, 0, 0)
class MainMenu():
def __init__(self, registry):
# Main Variables
self.scene = CEnum.MainMenuScene.MainMenu
self.registry = registry
self.settingsClicked = False
self.scrollPosition = 0
self.generalSettings = True
# First
self.firstLoad = True
self.firstSettings = False
def draw_main_menu(self):
draw_debug(self.registry)
print("debug")
self.registry.currentWindow.fill((0, 0, 0))
back = pygame.image.load('test.png')
back = pygame.transform.scale(back, (1520, 800))
self.registry.currentWindow.blit(back, (0, 0))
left = 50
top = 655
width = 380
height = 100
# Title
self.font2 = pygame.font.Font('upheavtt.ttf', 120)
self.registry.currentWindow.blit(self.font2.render('PyBlocks', True, (255, 255, 255)), (60, 30))
# Version Label
self.font3 = pygame.font.Font('upheavtt.ttf', 33)
self.registry.currentWindow.blit(self.font3.render('Version: 1.0.0', True, (255, 255, 255)), (1270, 750))
# First Button
self.font = pygame.font.Font('upheavtt.ttf', 45)
self.firstButton = pygame.draw.rect(self.registry.currentWindow, [225, 112, 85], [left, top, width, height])
self.registry.currentWindow.blit(self.font.render('SETTINGS', True, (255, 255, 255)), (130, 680))
# Second Button
self.secondButton = pygame.draw.rect(self.registry.currentWindow, [225, 112, 85], [50, 543, 380, 100])
self.registry.currentWindow.blit(self.font.render('Single Player', True, (255, 255, 255)), (68, 568))
def render(self):
if self.firstLoad:
self.firstLoad = False
self.draw_main_menu()
def mouse_clicked(self, event):
mouse_pos = event.pos # gets mouse position
if self.secondButton.collidepoint(mouse_pos):
# prints current location of mouse
print('button 2 was pressed at {0}'.format(mouse_pos))
self.registry.GameScene = CEnum.GameScene.Render3D
self.settingsClicked = False
if self.firstButton.collidepoint(mouse_pos):
# prints current location of mouse
print('button 1 was pressed at {0}'.format(mouse_pos))
self.settingsClicked = True
self.surf = pygame.Surface((1520, 800), pygame.SRCALPHA)
self.surf.fill((0, 0, 0, 150))
self.backView = pygame.draw.rect(self.surf, [45, 52, 54, 150], [0, 0, 1520, 800])
self.registry.currentWindow.blit(self.surf, (0, 0))
if self.settingsClicked:
if self.registry.settings["ShowFps"]["Value"]:
self.switchImage1 = pygame.image.load('Switch1.png')
else:
self.switchImage1 = pygame.image.load('Switch0.png')
if self.registry.settings["ShowVer"]["Value"]:
self.switchImage2 = pygame.image.load('Switch1.png')
else:
self.switchImage2 = pygame.image.load('Switch0.png')
if self.registry.settings["Sounds"]["Value"]:
self.switchImage3 = pygame.image.load('Switch1.png')
else:
self.switchImage3 = pygame.image.load('Switch0.png')
if self.registry.settings["DebugMode"]["Value"]:
self.switchImage4 = pygame.image.load('Switch1.png')
else:
self.switchImage4 = pygame.image.load('Switch0.png')
if self.registry.settings["CommandCon"]["Value"]:
self.switchImage5 = pygame.image.load('Switch1.png')
else:
self.switchImage5 = pygame.image.load('Switch0.png')
if not self.firstSettings:
if self.generalSettings:
self.draw_general()
else:
self.draw_render()
try:
if self.closeButton.collidepoint(mouse_pos):
self.settingsClicked = False
self.draw_main_menu()
self.firstSettings = False
if self.generalButton.collidepoint(mouse_pos):
self.settingsClicked = True
self.firstSettings = False
self.generalSettings = True
self.draw_general()
if self.renderButton.collidepoint(mouse_pos):
self.settingsClicked = True
self.firstSettings = False
self.generalSettings = False
self.draw_render()
if self.switch1.collidepoint(mouse_pos):
self.registry.settings["ShowFps"]["Value"] = not self.registry.settings["ShowFps"]["Value"]
if self.registry.settings["ShowFps"]["Value"]:
self.switchImage1 = pygame.image.load('Switch1.png')
else:
self.switchImage1 = pygame.image.load('Switch0.png')
self.switchImage1 = self.registry.currentWindow.blit(self.switchImage1, (130, 260))
elif self.switch2.collidepoint(mouse_pos):
self.registry.settings["ShowVer"]["Value"] = not self.registry.settings["ShowVer"]["Value"]
if self.registry.settings["ShowVer"]["Value"]:
self.switchImage2 = pygame.image.load('Switch1.png')
else:
self.switchImage2 = pygame.image.load('Switch0.png')
self.switchImage2 = self.registry.currentWindow.blit(self.switchImage2, (130, 325))
elif self.switch3.collidepoint(mouse_pos):
self.registry.settings["Sounds"]["Value"] = not self.registry.settings["Sounds"]["Value"]
if self.registry.settings["Sounds"]["Value"]:
self.switchImage3 = pygame.image.load('Switch1.png')
else:
self.switchImage3 = pygame.image.load('Switch0.png')
self.switchImage3 = self.registry.currentWindow.blit(self.switchImage3, (130, 455))
elif self.switch4.collidepoint(mouse_pos):
self.registry.settings["DebugMode"]["Value"] = not self.registry.settings["DebugMode"]["Value"]
if self.registry.settings["DebugMode"]["Value"]:
self.switchImage4 = pygame.image.load('Switch1.png')
else:
self.switchImage4 = pygame.image.load('Switch0.png')
self.switchImage4 = self.registry.currentWindow.blit(self.switchImage4, (130, 455))
elif self.switch5.collidepoint(mouse_pos):
self.registry.settings["CommandCon"]["Value"] = not self.registry.settings["CommandCon"]["Value"]
if self.registry.settings["CommandCon"]["Value"]:
self.switchImage5 = pygame.image.load('Switch1.png')
else:
self.switchImage5 = pygame.image.load('Switch0.png')
# self.switchImage5 = self.registry.currentWindow.blit(self.switchImage5, (130, 455))
elif self.plusFps.collidepoint(mouse_pos):
self.registry.settings["FpsLimit"]["Value"] += 10
self.fpsRect = pygame.draw.rect(self.registry.currentWindow, [116, 125, 140], [110, 393, 115, 35])
self.minusFps = self.registry.currentWindow.blit(self.font6.render("-", True, (255, 255, 255)), (120, 395))
self.plusFps = self.registry.currentWindow.blit(self.font6.render("+", True, (255, 255, 255)), (200, 395))
self.limitInt = self.registry.currentWindow.blit(self.font6.render(str(self.registry.settings["FpsLimit"]["Value"]), True, (255, 255, 255)), (152, 395))
self.fps_color()
elif self.minusFps.collidepoint(mouse_pos):
if self.registry.settings["FpsLimit"]["Value"] > 10:
self.registry.settings["FpsLimit"]["Value"] -= 10
self.fpsRect = pygame.draw.rect(self.registry.currentWindow, [116, 125, 140], [110, 393, 115, 35])
self.minusFps = self.registry.currentWindow.blit(self.font6.render("-", True, (255, 255, 255)), (120, 395))
self.plusFps = self.registry.currentWindow.blit(self.font6.render("+", True, (255, 255, 255)), (200, 395))
self.limitInt = self.registry.currentWindow.blit(self.font6.render(str(self.registry.settings["FpsLimit"]["Value"]), True, (255, 255, 255)), (152, 395))
self.fps_color()
except AttributeError:
print("[MAINMENU] fix your code")
def render_first(self):
pass
def draw_general(self):
# General Settings
self.firstSettings = True
self.view = pygame.draw.rect(self.registry.currentWindow, [189, 195, 199], [90, 90, 1330, 620])
# Close Button
self.font4 = pygame.font.Font('upheavtt.ttf', 60)
self.closeButton = self.registry.currentWindow.blit(self.font4.render('X', True, (45, 52, 54)), (1360, 100))
# Settings Label
self.font5 = pygame.font.Font('upheavtt.ttf', 100)
self.settingsLabel = self.registry.currentWindow.blit(self.font5.render('Settings', True, (45, 52, 54)), (130, 100))
# General Button
self.buttonFont = pygame.font.Font('upheavtt.ttf', 33)
self.generalButton = self.registry.currentWindow.blit(self.buttonFont.render('General', True, (83, 82, 237)), (130, 190))
# Advanced Button
self.renderButton = self.registry.currentWindow.blit(self.buttonFont.render('Advanced', True, (45, 52, 54)), (430, 190))
# FPS Counter
self.font6 = pygame.font.Font('upheavtt.ttf', 30)
self.fpsLabel = self.registry.currentWindow.blit(self.font6.render('Show FPS Counter', True, (45, 52, 54)), (230, 265))
self.switch1 = self.registry.currentWindow.blit(self.switchImage1, (130, 260))
# Show Version
self.verLabel = self.registry.currentWindow.blit(self.font6.render(self.registry.settings["ShowVer"]["DisplayName"], True, (45, 52, 54)), (230, 330))
self.switch2 = self.registry.currentWindow.blit(self.switchImage2, (130, 325))
# FPS Limit
self.limitLabel = self.registry.currentWindow.blit(self.font6.render(self.registry.settings["FpsLimit"]["DisplayName"], True, (45, 52, 54)), (240, 395))
self.fpsRect = pygame.draw.rect(self.registry.currentWindow, [116, 125, 140], [110, 393, 115, 35])
self.minusFps = self.registry.currentWindow.blit(self.font6.render("-", True, (255, 255, 255)), (120, 395))
self.plusFps = self.registry.currentWindow.blit(self.font6.render("+", True, (255, 255, 255)), (200, 395))
self.limitInt = self.registry.currentWindow.blit(self.font6.render(str(self.registry.settings["FpsLimit"]["Value"]), True, (255, 255, 255)), (152, 395))
self.fps_color()
# Sounds
self.soundsLabel = self.registry.currentWindow.blit(self.font6.render(self.registry.settings["Sounds"]["DisplayName"], True, (45, 52, 54)), (230, 460))
self.switch3 = self.registry.currentWindow.blit(self.switchImage3, (130, 455))
def draw_render(self):
# Render Settings
self.firstSettings = True
self.view = pygame.draw.rect(self.registry.currentWindow, [189, 195, 199], [90, 90, 1330, 620])
# Close Button
self.font4 = pygame.font.Font('upheavtt.ttf', 60)
self.closeButton = self.registry.currentWindow.blit(self.font4.render('X', True, (45, 52, 54)), (1360, 100))
# Settings Label
self.font5 = pygame.font.Font('upheavtt.ttf', 100)
self.settingsLabel = self.registry.currentWindow.blit(self.font5.render('Settings', True, (45, 52, 54)), (130, 100))
# General Button
self.buttonFont = pygame.font.Font('upheavtt.ttf', 33)
self.generalButton = self.registry.currentWindow.blit(self.buttonFont.render('General', True, (45, 52, 54)), (130, 190))
# Advanced Button
self.renderButton = self.registry.currentWindow.blit(self.buttonFont.render('Advanced', True, (83, 82, 237)), (430, 190))
# Debug Mode
self.debugLabel = self.registry.currentWindow.blit(self.font6.render('Debug Mode', True, (45, 52, 54)), (230, 265))
self.switch4 = self.registry.currentWindow.blit(self.switchImage4, (130, 260))
# Command Console
self.comLabel = self.registry.currentWindow.blit(self.font6.render(self.registry.settings["CommandCon"]["DisplayName"], True, (45, 52, 54)), (230, 330))
self.switch5 = self.registry.currentWindow.blit(self.switchImage5, (130, 325))
def fps_color(self):
# If greater than 110fps, green, if under 30fps, red.
if self.registry.settings["FpsLimit"]["Value"] <= 30:
self.fpsRect = pygame.draw.rect(self.registry.currentWindow, [116, 125, 140], [110, 393, 115, 35])
self.minusFps = self.registry.currentWindow.blit(self.font6.render("-", True, (255, 255, 255)), (120, 395))
self.plusFps = self.registry.currentWindow.blit(self.font6.render("+", True, (255, 255, 255)), (200, 395))
self.limitInt = self.registry.currentWindow.blit(self.font6.render(str(self.registry.settings["FpsLimit"]["Value"]), True, (255, 107, 129)), (152, 395))
elif self.registry.settings["FpsLimit"]["Value"] >= 110:
self.fpsRect = pygame.draw.rect(self.registry.currentWindow, [116, 125, 140], [110, 393, 115, 35])
self.minusFps = self.registry.currentWindow.blit(self.font6.render("-", True, (255, 255, 255)), (120, 395))
self.plusFps = self.registry.currentWindow.blit(self.font6.render("+", True, (255, 255, 255)), (200, 395))
self.limitInt = self.registry.currentWindow.blit(self.font6.render(str(self.registry.settings["FpsLimit"]["Value"]), True, (29, 209, 161)), (152, 395))