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visualization.lua
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-- MIT License
--
-- Copyright (c) 2018 nabakin
--
-- Permission is hereby granted, free of charge, to any person obtaining a copy
-- of this software and associated documentation files (the "Software"), to deal
-- in the Software without restriction, including without limitation the rights
-- to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
-- copies of the Software, and to permit persons to whom the Software is
-- furnished to do so, subject to the following conditions:
--
-- The above copyright notice and this permission notice shall be included in all
-- copies or substantial portions of the Software.
--
-- THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
-- IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
-- FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
-- AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
-- LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
-- OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
-- SOFTWARE.
local ffi = require("ffi")
--[[ Initialize FFI ]]
ffi.cdef[[
float* fft(float *samples, int nSamples, int tickCount);
]]
local fft = ffi.load(ffi.os == "Windows" and "fft" or "./libfft.dylib")
--[[ Initialize Variables ]]
-- Variables for FFT.
local visualization = {}
local sampling_size = config.sampling_size
local old_sample = 0
local samples_ptr = nil
-- Variables for drawing the visualization.
local visualizer_type = config.visualization
local tick_amplitude_average = 0
local tick_count = 128
local fade_activated = config.fade
local fade_intensity_multiplier = config.fade_intensity_multiplier
--[[ Functions ]]
--- Reloads visualization variables that affect the menu.
-- Necessary for returning to the main menu.
function visualization.reload()
-- Variables for FFT.
old_sample = 0
samples_ptr = nil
-- Variables for drawing the visualization.
tick_amplitude_average = 0
end
--- Runs FFT on music file samples and obtains the next waveform.
-- @return table: Waveform output of FFT.
function visualization.generateMusicWaveform()
local normalized_samples = {}
local channels = audio.getChannels()
--[[ Generates sample input for FFT from sound data. Optimized
to take any number of channels (ex: Mono, Stereo, 5.1, 7.1).
Not completely supported by Love2D yet. ]]
local range = 2*audio.getQueueSize()*audio.getDecoderBuffer()/(audio.getBitDepth()/8)
for i=1, sampling_size do
-- Obtain necessary samples.
local new_sample = 0
for j=0, channels-1 do
local sample_index = range/2-sampling_size*channels/2+(i-1)*channels+j
new_sample = new_sample+audio.music.getSample(sample_index)
end
-- X channels of sound data -> 1 channel of sound data; for FFT input.
local sample_average = new_sample/channels
-- Build FFT input.
table.insert(normalized_samples, sample_average)
end
-- Sample memoization.
old_sample = audio.music.tellSong('samples')
--[[ Samples -> Waveform using FFI ]]
--[[ Allocates and stores samples in memory. Do
NOT destroy or allocation won't be maintained. ]]
samples_ptr = ffi.new("float["..sampling_size.."]", normalized_samples)
-- Lua Variables -> FFI/C Variables
local sample_count_ptr = ffi.new("int", sampling_size)
local tick_count_ptr = ffi.new("int", tick_count)
return fft.fft(samples_ptr, sample_count_ptr, tick_count_ptr)
end
--- Runs FFT on Recording Device samples and obtains the next waveform.
-- @return table: Waveform output of FFT.
function visualization.generateRecordingDeviceWaveform()
local normalized_samples = {}
local channels = audio.getChannels()
--[[ Generates sample input for FFT from sound data. Optimized
to take any number of channels (ex: Mono, Stereo, 5.1, 7.1).
Not completely supported by Love2D yet. ]]
for i=1, sampling_size do
-- Obtain necessary samples.
local new_sample = 0
for j=0, channels-1 do
local sample_index = audio.recordingdevice.getSampleSum()-sampling_size*channels+(i-1)*channels+j
new_sample = new_sample+audio.recordingdevice.getSample(sample_index)
end
-- X channels of sound data -> 1 channel of sound data; for FFT input.
local sample_average = new_sample/channels
-- Build FFT input.
table.insert(normalized_samples, sample_average)
end
--[[ Samples -> Waveform using FFI ]]
--[[ Allocates and stores samples in memory. Do
NOT destroy or allocation won't be maintained. ]]
samples_ptr = ffi.new("float["..sampling_size.."]", normalized_samples)
-- Lua Variables -> FFI/C Variables
local sample_count_ptr = ffi.new("int", sampling_size)
local tick_count_ptr = ffi.new("int", tick_count)
return fft.fft(samples_ptr, sample_count_ptr, tick_count_ptr)
end
--- Handles all drawing of visualization.
-- @param waveform table: Waveform FFT of samples.
function visualization.draw(waveform)
local tick_distance
local tick_width
local graphics_width = gui.graphics.getWidth()
local graphics_height = gui.graphics.getHeight()
-- Scales visualization at a decreasing rate.
local graphics_scaled_height = math.max(71.138*graphics_height^(1/3), graphics_height)
-- Load properties of bar visualization.
if visualizer_type == 1 then
tick_count = 48
tick_distance = graphics_width/(tick_count*2)
tick_width = graphics_width/(tick_count*5.5)
elseif visualizer_type == 2 then
tick_count = 64
tick_distance = graphics_width/(tick_count*2)
tick_width = graphics_width/(tick_count*4.3)
elseif visualizer_type == 3 then
tick_count = 128
local tick_padding = 2
tick_distance = graphics_width/((tick_count+tick_padding)*2)
tick_width = tick_distance
elseif visualizer_type == 4 then
tick_count = 256
tick_distance = graphics_width/(tick_count*2)
tick_width = tick_distance
end
if fade_activated then
gui.graphics.setColor(nil, (.03-tick_amplitude_average)*fade_intensity_multiplier)
else
gui.graphics.setColor()
end
--[[ Draw bar visualization ]]
-- If no waveform, skip drawing of bar visualization.
if not waveform[0] then
tick_count = 0
end
-- Draw bars.
local tick_amplitude_sum = 0
for i=0, tick_count-1 do
local tick_amplitude = waveform[i]
local tick_height = math.max(graphics_scaled_height*tick_amplitude*2, tick_width/2)
love.graphics.rectangle(
'fill', graphics_width/2+i*tick_distance,
graphics_height/2 - tick_height/2,
tick_width, tick_height,
tick_width/2, tick_width/2
)
love.graphics.rectangle(
'fill', graphics_width/2-(i+1)*tick_distance,
graphics_height/2 - tick_height/2,
tick_width, tick_height,
tick_width/2, tick_width/2
)
tick_amplitude_sum = tick_amplitude_sum + tick_amplitude
end
-- Used to manipulate the degree of fade (if enabled).
tick_amplitude_average = tick_amplitude_sum/tick_count
end
--- Sets the type of bar visualization.
-- @param v number: An integer of 1-4. Each changes the bar visualization properties.
function visualization.setType(v)
visualizer_type = v
end
--- Obtains the type of bar visualization.
-- @return number: An integer of 1-4. The type of bar visualization.
function visualization.getType()
return visualizer_type
end
--- Enable/Disable fade.
-- @param f boolean: Fade option.
function visualization.setFade(f)
fade_activated = f
-- If disabled, fade intensity becomes 0.
if not f then
gui.graphics.setColor(nil, 0)
end
end
--- Obtains status of fade activation.
-- @return boolean: A boolean representing the status of fade activation.
function visualization.isFading()
return fade_activated
end
--- Determines if the visualization would change if an FFT was performed.
--- Aka, is there any point to running an FFT?
-- Just a bit of FFT memoization for efficiency.
-- @return boolean: True if the visualization would change. False otherwise.
function visualization.wouldChange()
-- For when playing music from files.
if (audio.music.tellSong('samples') ~= old_sample) then
return true
end
-- For when using a Recording Device.
if audio.recordingdevice.isActive() then
return not audio.isPaused()
end
return false
end
--- Obtains FFT input size of audio being sampled.
-- @returns number: A number representing the sampling size.
function visualization.getSamplingSize()
return sampling_size
end
return visualization