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ChangeLog
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2007-05-30 Jeremiah Powell <[email protected]>
* Buildable audio based on fMod 4.06, needs hacks to workaroud broken Ogre.
* Reimport of content as binaries.
* Proof of build working on Windows XP with Visual Studio Express.
* Proof of build working on i386 SuSE Linux
* Initial work on moving networking to RakNet 3.0
* Initial work on moving input to OIS
2007-05-12 Jeremiah Powell <[email protected]>
* realized gaming addiction ruining life.
* Created autoconf files
2005-08-07 Jeremiah Powell <[email protected]>
* Updated for commit.
* New Changelog. New ReadMe. New dependancy check and notes log.
2005-08-05 Jeremiah Powell <[email protected]>
* Abandoned autoconf system for simplified Makefile.
* TODO: autoconf + automake to add Linux 5 step install.
2005-07-20 Jeremiah Powell <[email protected]>
* Built 0.9 (0.7 + Linux + New Castles) with profile information.
* Still super-slow even with OpenGL accelration.
* Sound only works if no other sound using application is running becuase
fmod ONLY wants exclusive access to the raw HW.
2005-07-19 Mike Prosser <[email protected]>
* Wrote /tests scripts for dependancy verification.
2005-07-19 Jeremiah Powell <[email protected]>
* Builds on Linux without hacked configuration.
* First version with simple autoconf configuration.
2005-06-11 Mike Prosser <[email protected]>
* Version 0.9.1
* I changed the cliffs map and the hell map
* Wizards move faster
* Speed spell is cheaper
* Fixes some multiplayer crash bugs.
2005-05-10 Mike Prosser <[email protected]>
* Version 0.9
* AI bot player for skirmish
* things can now be loaded from an image, rather then randomly
* option for old randomized maps
* trees can now always be seen
* made castle mana drops aggregate more
* loosened the restrictions on summoning
* made the config menu better
* added victory conditions to skirmish: kill all enemy towers/castles
* made ticks and gnomes stay in the formation you put them in
* made monsters and towers drop less then their cost when they have no wizard
* made mana float higher
* made towers cheaper (50)
* made sentinels drop much less (3)
* changed speed behavior on lava maps
2005-05-10 John Michel <[email protected]>
* added victory music
* new music
2005-04-10 Mike Prosser <[email protected]>
* Version 0.8
* made health bars always visible when in range
* added hud counters for your posessions
* added a background to the hud to make the text more visible
* added a loading graphic
* reorganized the menu into separate screens
* menu config screen saves its values to ogrian.cfg
* now you can enter your name and choose a server in-game
* added
map previews
credits page
2005-04-01 Mike Prosser <[email protected]>
* Version 0.7.2
* huts are now shrines
* skinning support for castles, towers, and shrines
* new map: lowerlands
* new map textures
* new castle textures
* new shrine mesh
* claim spell now heals monsters
* can claim shrines and mana by just touching them
2005-03-15 Mike Prosser <[email protected]>
* 0.7.1
* some new sprites
* removed baloons, mana go to castles on their own
* nerfed ticks and put them higher on the "tech tree"
* improved gnomes by speeding them up
* made sentinels cheaper
* added a map option to make lava deadly
* gave towers a healing ball and a teleport portal
* lots more settings for maps including start location(s)
* monsters dont spawn right next to you in skirmish
* towers now dont drop all of their mana when they die, some is sent back
to the castle, like monsters
* monsters now have health bars
* players can now be allies by choosing the same colour
* allies share portals
* you can give your ally mana by casting build on his castle
* made error messages when building or summoning fails
* added teleport home spell
* fireball, akimbo fireball, and firestorm all occupy the same slot
2005-08-25 Mike Prosser <[email protected]>
* Version 0.7
* new castle model and behavior
*spell selection system
* spells:
Summon Spells
Firestorm
Speed
Akimbo Fireball
* gave towers new models and beacons
* added
huts
sentinels
ticks
gnomes
albatross!es
2005-08-25 Mike Prosser <[email protected]>
* Ogrian Carpet is now Linux-compatible.
* There's no binary distribution yet, but the source can be CVS'ed
and there is a makefile to build with. Thanks to J.D. 'Waveclaw'
Powell for making the necessary fixes to the code to make it compile
under linux.