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There is a lot of duplicated spec text for CanvasRenderingContext2D and OffscreenCanvasRenderingContext2D, especially related to how CanvasRenderingContext2DSettings is handled. As with all things that are duplicated, there are accidental divergences.
This creates a new mixin interface CanvasSettings. This will unify the accidentally diverged paths, and also prevent this from happening in the future. It will introduce some features accidentally left out of OffscreenCanvasRenderingContext2D.
This is being pursued so that things like floating-point and HDR canvas do not need to add duplicate text when they are added to the specification.
こんにちは TAG-さん!
I'm requesting a TAG review of CanvasSettings.
There is a lot of duplicated spec text for CanvasRenderingContext2D and OffscreenCanvasRenderingContext2D, especially related to how CanvasRenderingContext2DSettings is handled. As with all things that are duplicated, there are accidental divergences.
This creates a new mixin interface CanvasSettings. This will unify the accidentally diverged paths, and also prevent this from happening in the future. It will introduce some features accidentally left out of OffscreenCanvasRenderingContext2D.
This is being pursued so that things like floating-point and HDR canvas do not need to add duplicate text when they are added to the specification.
Further details:
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