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scriptnum.go
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// Copyright (c) 2015-2017 The btcsuite developers
// Use of this source code is governed by an ISC
// license that can be found in the LICENSE file.
package main
const (
maxInt32 = 1<<31 - 1
minInt32 = -1 << 31
)
// scriptNum represents a numeric value used in the scripting engine with
// special handling to deal with the subtle semantics required by consensus.
//
// All numbers are stored on the data and alternate stacks encoded as little
// endian with a sign bit. All numeric opcodes such as OP_ADD, OP_SUB,
// and OP_MUL, are only allowed to operate on 4-byte integers in the range
// [-2^31 + 1, 2^31 - 1], however the results of numeric operations may overflow
// and remain valid so long as they are not used as inputs to other numeric
// operations or otherwise interpreted as an integer.
//
// For example, it is possible for OP_ADD to have 2^31 - 1 for its two operands
// resulting 2^32 - 2, which overflows, but is still pushed to the stack as the
// result of the addition. That value can then be used as input to OP_VERIFY
// which will succeed because the data is being interpreted as a boolean.
// However, if that same value were to be used as input to another numeric
// opcode, such as OP_SUB, it must fail.
//
// This type handles the aforementioned requirements by storing all numeric
// operation results as an int64 to handle overflow and provides the Bytes
// method to get the serialized representation (including values that overflow).
//
// Then, whenever data is interpreted as an integer, it is converted to this
// type by using the MakeScriptNum function which will return an error if the
// number is out of range or not minimally encoded depending on parameters.
// Since all numeric opcodes involve pulling data from the stack and
// interpreting it as an integer, it provides the required behavior.
type scriptNum int64
// Bytes returns the number serialized as a little endian with a sign bit.
func (n scriptNum) Bytes() []byte {
// Zero encodes as an empty byte slice.
if n == 0 {
return nil
}
// Take the absolute value and keep track of whether it was originally
// negative.
isNegative := n < 0
if isNegative {
n = -n
}
// Encode to little endian. The maximum number of encoded bytes is 9
// (8 bytes for max int64 plus a potential byte for sign extension).
result := make([]byte, 0, 9)
for n > 0 {
result = append(result, byte(n&0xff))
n >>= 8
}
// When the most significant byte already has the high bit set, an
// additional high byte is required to indicate whether the number is
// negative or positive. The additional byte is removed when converting
// back to an integral and its high bit is used to denote the sign.
//
// Otherwise, when the most significant byte does not already have the
// high bit set, use it to indicate the value is negative, if needed.
if result[len(result)-1]&0x80 != 0 {
extraByte := byte(0x00)
if isNegative {
extraByte = 0x80
}
result = append(result, extraByte)
} else if isNegative {
result[len(result)-1] |= 0x80
}
return result
}
// Int32 returns the script number clamped to a valid int32. That is to say
// when the script number is higher than the max allowed int32, the max int32
// value is returned and vice versa for the minimum value. Note that this
// behavior is different from a simple int32 cast because that truncates
// and the consensus rules dictate numbers which are directly cast to ints
// provide this behavior.
//
// In practice, for most opcodes, the number should never be out of range since
// it will have been created with MakeScriptNum using the defaultScriptLen
// value, which rejects them. In case something in the future ends up calling
// this function against the result of some arithmetic, which IS allowed to be
// out of range before being reinterpreted as an integer, this will provide the
// correct behavior.
func (n scriptNum) Int32() int32 {
if n > maxInt32 {
return maxInt32
}
if n < minInt32 {
return minInt32
}
return int32(n)
}