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Plugin version
Latest v2.4, Godot v3.5.stable.official
Downloaded from GitHub
Issue description
Object collisions are no longer positioned correctly in the Y.
This might be similar to #114 which was fixed. A similar solution can be made here too. In the tiled_map_reader.gd add an else: at line 554. This will solve this issue until you wish to officially fix it.
Steps to reproduce
Create a tile map and tile set in tiled.
Assign collision to the tiles.
Create an object layer.
Insert a tile.
Right click the object and save it as a template. (if you don't do this the importer will not make it a StaticBody2D with collision?)
Plugin version
Latest v2.4, Godot v3.5.stable.official
Downloaded from GitHub
Issue description
Object collisions are no longer positioned correctly in the Y.
This might be similar to #114 which was fixed. A similar solution can be made here too. In the
tiled_map_reader.gd
add anelse:
at line554
. This will solve this issue until you wish to officially fix it.Steps to reproduce
Sample map or tileset
TiledObjectCollisionOffsetBug.zip
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