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OrganCollision.cs
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using UnityEngine;
using System.Collections.Generic;
using TMPro;
public class OrganCollision : MonoBehaviour
{
private static List<string> activeGameObjects = new List<string>();
private static TextMeshProUGUI organTextBox;
private Material whiteMaterial; // Declare the material variable at the class level
void Awake()
{
// Load the white material in Awake instead of the instance field initializer
whiteMaterial = Resources.Load<Material>("Materials/white");
}
void Start()
{
if (organTextBox == null)
{
GameObject canvas = GameObject.Find("CanvasOrgan");
organTextBox = canvas.transform.Find("Organ text box").GetComponent<TextMeshProUGUI>();
MeshRenderer meshRenderer = gameObject.GetComponent<MeshRenderer>();
meshRenderer.material = whiteMaterial;
}
}
void OnTriggerEnter(Collider other)
{
if (other.gameObject.tag == "Player")
{
Debug.Log("Enter");
AddMaterial();
//gameObject.GetComponent<MeshRenderer>().enabled = true;
AddGameObjectName(gameObject.name);
UpdateTextBox();
}
}
void OnTriggerExit(Collider other)
{
if (other.gameObject.tag == "Player")
{
Debug.Log("Exit");
MeshRenderer meshRenderer = gameObject.GetComponent<MeshRenderer>();
meshRenderer.material = whiteMaterial;
RemoveGameObjectName(gameObject.name);
UpdateTextBox();
}
}
void AddGameObjectName(string gameObjectName)
{
if (!activeGameObjects.Contains(gameObjectName))
{
activeGameObjects.Add(gameObjectName);
}
}
void RemoveGameObjectName(string gameObjectName)
{
activeGameObjects.Remove(gameObjectName);
}
void UpdateTextBox()
{
organTextBox.text = string.Join("\n", activeGameObjects);
}
// Function to add the material to each model taking into account the name.
private void AddMaterial()
{
// Load the materials from the Resources folder
Material veinMaterial = Resources.Load<Material>("Materials/vein");
Material arteryMaterial = Resources.Load<Material>("Materials/artery");
Material kidneyMaterial = Resources.Load<Material>("Materials/kidney");
Material liverMaterial = Resources.Load<Material>("Materials/liver");
Material skinMaterial = Resources.Load<Material>("Materials/skin");
Material ureterMaterial = Resources.Load<Material>("Materials/ureter");
Material spleenMaterial = Resources.Load<Material>("Materials/spleen");
Material bloodVesselsMaterial = Resources.Load<Material>("Materials/blood_vessels");
Material heartMaterial = Resources.Load<Material>("Materials/heart");
Material uterusMaterial = Resources.Load<Material>("Materials/uterus_vagina");
Material bladderMaterial = Resources.Load<Material>("Materials/bladder");
Material boneMaterial = Resources.Load<Material>("Materials/bone");
Material urachusMaterial = Resources.Load<Material>("Materials/urachus");
Material ligamentMaterial = Resources.Load<Material>("Materials/ligament");
string childName = gameObject.name.ToLower();
if (childName.Contains("ve"))
{
// Assign the vein material
MeshRenderer meshRenderer = gameObject.GetComponent<MeshRenderer>();
meshRenderer.material = veinMaterial;
}
else if (childName.Contains("arter"))
{
// Assign the artery material
MeshRenderer meshRenderer = gameObject.GetComponent<MeshRenderer>();
meshRenderer.material = arteryMaterial;
}
else if (childName.Contains("kidney"))
{
// Assign the kidney material
MeshRenderer meshRenderer = gameObject.GetComponent<MeshRenderer>();
meshRenderer.material = kidneyMaterial;
}
else if (childName.Contains("liver"))
{
// Assign the liver material
MeshRenderer meshRenderer = gameObject.GetComponent<MeshRenderer>();
meshRenderer.material = liverMaterial;
}
else if (childName.Contains("back"))
{
// Assign the skin material
MeshRenderer meshRenderer = gameObject.GetComponent<MeshRenderer>();
meshRenderer.material = skinMaterial;
}
else if (childName.Contains("ureter"))
{
// Assign the ureter material
MeshRenderer meshRenderer = gameObject.GetComponent<MeshRenderer>();
meshRenderer.material = ureterMaterial;
}
else if (childName.Contains("spleen"))
{
// Assign the spleen material
MeshRenderer meshRenderer = gameObject.GetComponent<MeshRenderer>();
meshRenderer.material = spleenMaterial;
}
else if (childName.Contains("urachus"))
{
// Assign the blood vessels material
MeshRenderer meshRenderer = gameObject.GetComponent<MeshRenderer>();
meshRenderer.material = urachusMaterial;
}
else if (childName.Contains("ligament"))
{
// Assign the blood vessels material
MeshRenderer meshRenderer = gameObject.GetComponent<MeshRenderer>();
meshRenderer.material = ligamentMaterial;
}
else if (childName.Contains("heart"))
{
// Assign the heart material
MeshRenderer meshRenderer = gameObject.GetComponent<MeshRenderer>();
meshRenderer.material = heartMaterial;
}
else if (childName.Contains("uterus"))
{
// Assign the uterus material
MeshRenderer meshRenderer = gameObject.GetComponent<MeshRenderer>();
meshRenderer.material = uterusMaterial;
}
else if (childName.Contains("bladder"))
{
// Assign the uterus_vagina material
MeshRenderer meshRenderer = gameObject.GetComponent<MeshRenderer>();
meshRenderer.material = bladderMaterial;
}
else if (childName.Contains("iliac") || childName.Contains("femur") || childName.Contains("sacrum") || childName.Contains("cord"))
{
MeshRenderer meshRenderer = gameObject.GetComponent<MeshRenderer>();
meshRenderer.material = boneMaterial;
}
}
}