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train_env.xml
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train_env.xml
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<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<Mission xmlns="http://ProjectMalmo.microsoft.com" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance">
<About>
<Summary>Training Environment</Summary>
</About>
<ServerSection>
<ServerInitialConditions>
<Time>
<StartTime>12000</StartTime>
<AllowPassageOfTime>false</AllowPassageOfTime>
</Time>
<Weather>clear</Weather>
</ServerInitialConditions>
<ServerHandlers>
<FlatWorldGenerator generatorString="3;1*1:1;5;biome_1"/>
<DrawingDecorator>
<!--> Empty space for the environment (to remove persistent element) <!-->
<DrawCuboid x1="0" y1="1" z1="0" x2="14" y2="3" z2="10" type="air"/>
<!--> Rooms' floors <!-->
<DrawCuboid x1="0" y1="0" z1="0" x2="7" y2="0" z2="10" type="planks"/>
<DrawCuboid x1="8" y1="0" z1="0" x2="14" y2="0" z2="10" type="quartz_block"/>
<!--> Long walls <!-->
<DrawCuboid x1="0" y1="1" z1="0" x2="14" y2="3" z2="0" type="brick_block"/>
<DrawCuboid x1="0" y1="1" z1="10" x2="14" y2="3" z2="10" type="brick_block"/>
<!--> Short walls <!-->
<DrawCuboid x1="0" y1="1" z1="0" x2="0" y2="3" z2="10" type="brick_block"/>
<DrawCuboid x1="14" y1="1" z1="0" x2="14" y2="3" z2="10" type="brick_block"/>
<!--> The delimeter wall <!-->
<DrawCuboid x1="7" y1="1" z1="0" x2="7" y2="3" z2="10" type="brick_block"/>
<!--> The walls inside the rooms <!-->
<DrawCuboid x1="0" y1="1" z1="5" x2="4" y2="3" z2="5" type="brick_block"/>
<DrawCuboid x1="7" y1="1" z1="5" x2="11" y2="3" z2="5" type="brick_block"/>
</DrawingDecorator>
<ServerQuitFromTimeUp timeLimitMs="30000"/>
<ServerQuitWhenAnyAgentFinishes/>
</ServerHandlers>
</ServerSection>
<AgentSection mode="Survival">
<Name>Irene</Name>
<AgentStart>
<Placement x="1.5" y="1" z="9.5"/>
<Inventory/>
</AgentStart>
<AgentHandlers>
<ObservationFromFullStats/>
<ObservationFromHotBar/>
<ObservationFromRay/>
<InventoryCommands/>
<DiscreteMovementCommands/>
<MissionQuitCommands/>
<VideoProducer>
<Width>84</Width>
<Height>84</Height>
</VideoProducer>
</AgentHandlers>
</AgentSection>
</Mission>