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undefined.html
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<!DOCTYPE html>
<html lang="en">
<head>
<title>[]</title>
<!--in celebration of a beautiful bug-->
<meta charset="utf-8">
<meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
<style>
body {
background-color: #000;
color: #fff;
margin: 0px;
padding: 0;
overflow: hidden;
}
</style>
</head>
<body>
</body>
<!--
three.js 3d library
-->
<script src="js/lib/three.min.js"></script>
<!--
library for fast quaternion rotation
-->
<script src="js/lib/gl-matrix.js"></script>
<!--
VRControls.js acquires positional information from connected VR devices and applies the transformations to a three.js camera object.
-->
<script src="js/vr/PhoneVR.js"></script>
<script src="js/vr/VRControls.js"></script>
<!--
VREffect.js handles stereo camera setup and rendering.
-->
<script src="js/vr/VREffect.js"></script>
<!--font-->
<script src="js/lib/helvetiker.js"></script>
<script>
//rotation function by Marc ten Bosch
function RotateAround(object, centerX, centerY, centerZ, rotateX, rotateY, rotateZ) {
var center = new THREE.Vector3(centerX, centerY, centerZ);
var rotateEuler = new THREE.Euler(rotateX, rotateY, rotateZ);
var rotateMatrix = new THREE.Matrix4();
rotateMatrix.makeRotationFromEuler(rotateEuler);
object.position.sub(center);
object.position.applyMatrix4(rotateMatrix);
object.position.add(center);
rotateMatrix.multiply(object.matrix);
object.matrix = rotateMatrix;
object.rotation.setFromRotationMatrix( object.matrix );
}
/*
Setup three.js WebGL renderer
*/
var renderer = new THREE.WebGLRenderer( { antialias: true } );
/*
Append the canvas element created by the renderer to document body element.
*/
document.body.appendChild( renderer.domElement );
/*
Create a three.js scene
*/
var scene = new THREE.Scene();
/*
Create a three.js camera
*/
var camera = new THREE.PerspectiveCamera( 75, window.innerWidth / window.innerHeight, 1, 10000 );
/*
Apply VR headset positional data to camera.
*/
var controls = new THREE.VRControls( camera );
/*
Apply VR stereo rendering to renderer
*/
var effect = new THREE.VREffect( renderer );
effect.setSize( window.innerWidth, window.innerHeight );
/*
define interaction variables
*/
var mouseY = 1;
var mouseX = 1;
var clicky = 0;
var mytext = [];
for (var i = 0; i < 20; i++) {
mytext[i] = new THREE.Mesh(
new THREE.TextGeometry(mytext[i]),
new THREE.MeshNormalMaterial());
scene.add(mytext[i]);
}
camera.position.z=100;
/*
Request animation frame loop function
*/
function animate() {
if(clicky===0){
for( var i=0; i<mytext.length; i++){
RotateAround(mytext[i], -i,-i,5, .0004*i,.0005*i,.01);
mytext[i].material.wireframe=true;
}
}
if(clicky===1){
for( var i=0; i<mytext.length; i++){
RotateAround(mytext[i], -(mouseX)*i,-(mouseY/10)*i,5, .0004*i,.0005*i,.01);
}
}
if(clicky===2){
for( var i=0; i<mytext.length; i++){
mytext[i].lookAt(camera.position);
mytext[i].material.wireframe = false;
}
}
if(clicky===3){
for( var i=0; i<mytext.length; i++){
RotateAround(mytext[i], -500*i,-50*i,5, .0004*i,.0005*i,.01);
mytext[i].material.wireframe=true;
mytext[i].lookAt(camera.position);
}
}
if(clicky===4){
for (var i=0; i<mytext.length; i++){
if((Math.abs(mytext[i].position.x+mytext[i].position.y+mytext[i].position.z)) > 10){
mytext[i].position.x = Math.abs(mytext[i].position.x)-(mouseY/100);
mytext[i].position.y = Math.abs(mytext[i].position.y)-(mouseX/200);
mytext[i].position.z = Math.abs(mytext[i].position.z)-(mouseY/50);
} else{
mytext[i].position.x = 0;
mytext[i].position.y = 0;
mytext[i].position.z = 0;
}
mytext[i].lookAt(camera.position);
}
}
/*
Update VR headset position and apply to camera.
*/
controls.update();
/*
Render the scene through the VREffect.
*/
effect.render( scene, camera );
requestAnimationFrame( animate );
}
/*
Kick off animation loop
*/
animate();
//links
function link(){
window.location="http://vihart.github.io/webVR-playing-with/index.html";
}
//listen for mouse movement to get mouseX and mouseY
document.body.addEventListener( 'mousemove', function (event) {
mouseY = event.clientY;
mouseX = event.clientX;
});
//listen for click
document.body.addEventListener( 'click', function(){
clicky = (clicky + 1) % 5;
effect.setFullScreen( true );
})
/*
Listen for keyboard events
*/
function onkey(event) {
event.preventDefault();
if (event.keyCode == 90) { // z
controls.zeroSensor(); //zero rotation
} else if (event.keyCode == 70 || event.keyCode == 13) { //f or enter
effect.setFullScreen(true) //fullscreen
} else if (event.keyCode == 32) {//space
link();
}
};
window.addEventListener("keydown", onkey, true);
//hold down keys to do rotations and stuff
function key(event, sign) {
var control = controls.manualControls[String.fromCharCode(event.keyCode).toLowerCase()];
if (!control)
return;
if (sign === 1 && control.active || sign === -1 && !control.active)
return;
control.active = (sign === 1);
controls.manualRotateRate[control.index] += sign * control.sign;
}
document.addEventListener('keydown', function(event) { key(event, 1); }, false);
document.addEventListener('keyup', function(event) { key(event, -1); }, false);
/*
Handle window resizes
*/
function onWindowResize() {
camera.aspect = window.innerWidth / window.innerHeight;
camera.updateProjectionMatrix();
effect.setSize( window.innerWidth, window.innerHeight );
}
window.addEventListener( 'resize', onWindowResize, false );
</script>
</html>