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vehicle_tutorial.cpp
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// Example of strategy design pattern
#include <bits/stdc++.h>
using namespace std;
class DriveStrategy
{
public:
virtual void drive() = 0;
};
class NormalDriveStrategy : public DriveStrategy
{
public:
void drive() override
{
cout << "Normal Drive Strategy" << endl;
}
};
class SpeedDriveStrategy : public DriveStrategy
{
public:
void drive() override
{
cout << "Speed Drive Strategy" << endl;
}
};
class PowerDriveStrategy : public DriveStrategy
{
public:
void drive() override
{
cout << "Power Drive Strategy" << endl;
}
};
class Vehicle
{
private:
DriveStrategy *driveobj;
public:
// constructor injection
Vehicle(DriveStrategy *obj) : driveobj(obj){}
void drive()
{
driveobj->drive();
}
};
class SportVehicle : public Vehicle
{
public :
SportVehicle() : Vehicle(new SpeedDriveStrategy()){}
};
class PassengerVehicle : public Vehicle
{
public :
PassengerVehicle() : Vehicle(new NormalDriveStrategy()){}
};
class OffroadVehicle : public Vehicle
{
public :
OffroadVehicle() : Vehicle(new PowerDriveStrategy()){}
};
int main(){
OffroadVehicle thar;
PassengerVehicle i20;
SportVehicle lambo;
thar.drive();
i20.drive();
lambo.drive();
return 0;
}