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Layer managment: error removing layer when there are more then three #2

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martinhecher opened this issue Mar 3, 2014 · 0 comments
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Removing the third layer messes up layer rendering. It seems that the shader is updated correctly, the MultiTexture X3D node however gets not updated.

@martinhecher martinhecher self-assigned this Mar 3, 2014
@martinhecher martinhecher added this to the delta-CDR milestone Mar 3, 2014
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