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js.js
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const canvas = document.getElementById("my_canvas");
canvas.width = window.innerWidth;
canvas.height = window.innerHeight;
let ctx = canvas.getContext("2d");
let range = document.getElementById("range");
let num = document.getElementById("num");
// X and Y coordinates where the branch starts, length of its branch and angle
function draw(startX, startY, len, angle, branchWidth) {
ctx.lineWidth = branchWidth;
ctx.beginPath();
ctx.save();
ctx.strokeStyle = "black";
ctx.translate(startX, startY);
ctx.rotate((angle * range.value) / 180);
ctx.moveTo(0, 0);
ctx.lineTo(0, -len);
ctx.stroke();
ctx.shadowBlur = 18;
const colArr = ["rgba(135, 207, 235, 0.8)", "gray", "black"];
const rand = Math.floor(Math.random() * colArr.length);
ctx.shadowOpacity = 0.2;
ctx.shadowColor = colArr[rand];
let param = len > num.value;
// draw if len > px length
//higher length for better performance!! 4px lookes better
if (param) {
// draw(0, -len, len * 0.8, 74, branchWidth * 0.61);
// draw(0, -len, len * 0.8, 15, branchWidth * 0.78);
draw(0, -len, len * 0.8, angle - 15, branchWidth * 0.8);
draw(0, -len, len * 0.8, angle + 15, branchWidth * 0.8);
}
ctx.restore();
}
range.addEventListener("input", function () {
ctx.clearRect(0, 0, canvas.width, canvas.height);
draw(600, 630, 120, 0, 12);
});