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windows.yml
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name: 'Build windows'
on:
pull_request:
push:
branches:
- main
- dev
env:
IS_CI: true
jobs:
build:
strategy:
matrix:
os: [windows-latest]
arch: [x64]
mode: [releasedbg]
runs-on: ${{ matrix.os }}
if: "!contains(github.event.head_commit.message, 'ci skip')"
steps:
- uses: actions/checkout@v2
- name: 'Checkout submodules'
run: |
git config --global url."https://github.com/".insteadOf "[email protected]:"
git submodule sync --recursive
git submodule update --init --force --recursive --depth=1
- name: 'Cache xmake dependencies'
uses: actions/cache@v4
with:
path: ~/AppData/Local/.xmake/packages
key: ${{ runner.os }}-xmake-${{ hashFiles('**/xmake.lua') }}
# Install xmake
- name: 'Setup xmake'
uses: xmake-io/github-action-setup-xmake@v1
with:
xmake-version: 2.9.5
actions-cache-folder: '.xmake-cache' # This doesn't cache dependencies, only xmake itself
actions-cache-key: ${{ matrix.os }}
- name: 'Configure xmake and install dependencies'
run: xmake config --arch=${{ matrix.arch }} --mode=${{ matrix.mode }} --vs_sdkver=10.0.19041.0 --yes
# Build the game
- name: 'Build with xmake'
run: xmake -y
# Install node
- uses: actions/setup-node@v4
with:
node-version: 20
cache: 'npm'
cache-dependency-path: |
code/launcher/package-lock.json
code/launcher/electron/package-lock.json
- name: 'Generate build'
run: xmake install -o distrib
- name: 'Package build'
run: xmake pack
- name: 'Upload Artifact'
if: github.event_name == 'push'
uses: actions/upload-artifact@v4
with:
name: build
path: build/xpack/Cyberpunk Multiplayer/Artifacts.zip