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README
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Run with:
python game_base_file_py
Main Story: 4x10 Events, 1 town
Side Quests: 30x{1,2,3} Events
Event->Event
Town:
r)est
d)o Main Story
f)ind Something Else To Do
s)hop
i)nspect Self a)bandon Your Quest q)uit and save
me: Main Story is 10 scripted events that increase in difficulty
Shoot for tweet sized story components per event
me: Write about 4 main stories
Randomly selected when you start game, or character choices based
Write about 30 random side quests, 1-3 events each
side quests happen instead of main quest event about 10% of time
If you find something else to do you can delve for treasure or hunt monsters or similar
same event eacg time like "You are attacked by a rat!"
Aaron: Fight in the arena.
me: but 10% of the time you get a random side quest instead
nice
When you rest, 5-10% chance of side quest
or shop
thats it
some side quests are dependent on earlier ones
Aaron: Roll all the dice. Make a story.
me: yeah
also level up your dude
int, str, cha, armor, weapon, shield
Modular loading of classes and races
In app purchases:
new main story
new side quests
new races
new classes
gear