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discord.ts
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import fs from "node:fs";
import {
Client,
Collection,
Intents,
Interaction,
Message,
MessageEmbed,
} from "discord.js";
import { server } from "./data";
import type { SlashCommandBuilder } from "@discordjs/builders";
// import type { SendEmbed } from "./lib/MessageEmbed"
declare module "discord.js" {
interface Client {
commands: Collection<string, Command>;
}
interface Command extends NodeModule {
data: SlashCommandBuilder;
execute(interaction: CommandInteraction): Promise<any>;
}
interface TextWithEmbed extends TextChannel {
send(options: string | MessagePayload | MessageOptions): Promise<Message>;
}
}
export default function discord() {
// Create a new client instance
const client = new Client({
intents: [
Intents.FLAGS.GUILDS,
Intents.FLAGS.GUILD_MESSAGES,
Intents.FLAGS.GUILD_MEMBERS,
],
});
client.commands = new Collection();
const commandFiles = fs
.readdirSync("./discord-commands")
.filter((file: string) => file.endsWith(".ts"));
const eventFiles = fs
.readdirSync("./events")
.filter((file) => file.endsWith(".ts"));
for (const file of commandFiles) {
const command = require(`./discord-commands/${file}`);
// Set a new item in the Collection
// With the key as the command name and the value as the exported module
client.commands.set(command.data.name, command);
}
for (const file of eventFiles) {
const event = require(`./events/${file}`);
if (event.once) {
client.once(event.name, (...args) => event.execute(...args));
} else {
client.on(event.name, (...args) => event.execute(...args));
}
}
// When the client is ready, run this code (only once)
// client.once("ready", () => {
// console.log("Discord bot is Ready!");
// });
client.on("interactionCreate", async (interaction: Interaction) => {
if (!interaction.isCommand()) return;
const command = client.commands.get(interaction.commandName);
if (!command) return;
try {
await command.execute(interaction);
} catch (error) {
console.error(error);
await interaction.reply({
content: "There was an error while executing this command!",
ephemeral: true,
});
}
});
client.on("guildMemberAdd", (member) => {
const welcome = new MessageEmbed()
.setTitle(`Welcome to ${server.name}`)
.setDescription(`Don't forget to read the rules at <#${server.rule}>!`);
client.users.fetch(member.user.id).then((user) => {
try {
user.send({ embeds: [welcome] });
} catch (err) {
console.log("err");
}
});
});
// Intents.FLAGS.GUILD_MESSAGES
client.on("messageCreate", async (msg: Message) => {
if (msg.author.bot) return;
console.log("received message", `${msg.author.tag}: ${msg.content}`);
if (msg.content.match(/^ping/i)) {
msg.channel.send("Pong from dev env!");
}
});
// Login to Discord with your client's token
client.login(process.env.DISCORD_TOKEN);
}
// import dotenvFlow from "dotenv-flow";
// dotenvFlow.config();
// discord()