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Idea: Boss HP and damage scaling #71

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donadavs opened this issue Apr 1, 2021 · 1 comment
Open

Idea: Boss HP and damage scaling #71

donadavs opened this issue Apr 1, 2021 · 1 comment

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@donadavs
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donadavs commented Apr 1, 2021

My Idea is for us to be able to fight an easy Ridley or hard Kraid or anything in between by adjusting how much HP they have and how much damage they and their projectiles do. I specifically want this for kraid. He is a serious pushover and the second stage of his fight could be actually challenging if he didn't take 4 supers to kill.

Settings that could be adjustable would be HP% and damage% for each of the 5 bosses. The randomizer could be much less predictable by choosing bosses out of order while still being fair to the player. It would also give skilled players something new to strive for by just making every boss harder if they wanted.

The minibosses could also be added as well of course or any other critter.

@theonlydude
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that's an interesting idea.

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