Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

(Boss location randomizer) RBO or preventing original boss location #27

Open
elreymu opened this issue Mar 27, 2019 · 1 comment
Open

Comments

@elreymu
Copy link

elreymu commented Mar 27, 2019

Not sure if this is a good idea or if it makes sense but what about an option that makes it so the first "intended" boss is Ridley then D/P/K.
what you know is that Ridley is first but the random part is that you don't know at which location he might be.

i am not sure if that would make different enough seeds though, not sure what the implications would be thats why i am not sure if it would make much sense.
or maybe an option to prevent the randomizer from placing bosses in their original location so its always different from vanilla.

thanks for putting this much effort in the randomizer , it has evolved greatly over this first year

@elreymu elreymu changed the title (Boss area randomizer) RBO or preventing original boss location (Boss location randomizer) RBO or preventing original boss location Mar 27, 2019
@theonlydude
Copy link
Owner

Hello,

The only restriction on bosses randomization is that the four of them can't be vanilla.
An option to force no vanilla boss transition could be something to consider.

We have an entry in the todo list to force the order of the bosses (by putting a grey door on the bosses doors except for the next one)

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Projects
None yet
Development

No branches or pull requests

3 participants