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TextureManager.cpp
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#include "TextureManager.h"
#include "SDL_image.h"
TextureManager* TextureManager::s_pInstance = 0;
bool TextureManager::load(std::string fileName, std::string id, SDL_Renderer* pRenderer)
{
SDL_Surface* pTemp = IMG_Load(fileName.c_str());
if (pTemp == 0)
{
return false;
}
SDL_Texture* pTexture = SDL_CreateTextureFromSurface(pRenderer, pTemp);
SDL_FreeSurface(pTemp);
if (pTexture == 0)
{
return false;
}
m_textureMap[id] = pTexture;
return true;
}
void TextureManager::drawImage(std::string id, int x, int y, int width, int height,
SDL_Renderer* prenderer, SDL_RendererFlip flip)
{
SDL_Rect srcRect, destRect;
srcRect.x = 0;
srcRect.y = 0;
srcRect.w = destRect.w = width;
srcRect.h = destRect.h = height;
destRect.x = x;
destRect.y = y;
SDL_RenderCopyEx(prenderer, m_textureMap[id], &srcRect, &destRect, 0, 0, flip);
}
void TextureManager::drawFrame(std::string id, int x, int y, int width, int height,
int currentRow, int currentFrame, SDL_Renderer* pRenderer, int margin,
SDL_RendererFlip flip)
{
SDL_Rect srcRect, destRect;
srcRect.x = width*currentFrame + margin;
srcRect.y = height* currentRow;
srcRect.w = destRect.w = width;
srcRect.h = destRect.h = height;
destRect.x = x;
destRect.y = y;
SDL_RenderCopyEx(pRenderer, m_textureMap[id], &srcRect, &destRect, 0, 0, flip);
}
void TextureManager::drawTile(std::string id, int margin, int spacing, int x, int y, int width, int height,
int currentRow, int currentFrame, SDL_Renderer* pRenderer)
{
SDL_Rect srcRect;
SDL_Rect destRect;
srcRect.x = margin + (spacing + width)*currentFrame;
srcRect.y = margin + (spacing + height)*currentRow;
srcRect.w = destRect.w = width;
srcRect.h = destRect.h = height;
destRect.x = x;
destRect.y = y;
SDL_RenderCopyEx(pRenderer, m_textureMap[id], &srcRect, &destRect, 0, 0, SDL_FLIP_NONE);
}