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Upon particles such as fire, bullet impact debris, and etc while using a AMD 6000 series GPU, the game would then lag like crazy until the client would move away from the particles or the particles have ceased.
Description
Upon particles such as fire, bullet impact debris, and etc while using a AMD 6000 series GPU, the game would then lag like crazy until the client would move away from the particles or the particles have ceased.
Test Merges
BYOND Version: 515.1633
Server revision compiled on: 2025-01-22T12:00:03+00:00
Master commit: af06dc751a93143450aeba466683cb840bb8c0ff
The following pull requests are currently test merged:
#16857: 'Outfit cleanup' by ivanmixo at commit 0da1768585
Local commit: 0708137e9717b741a628f65b75b238d527767e85
Server tools version: 6.9.2
Reproduction Steps
Have AMD 6000 series gpu.
Be around more than 4-5 fire tiles.
Lag.
Screenshots
No response
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