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Poly.js
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function Poly(){
this.points = [];
this.edges = [];
this.polygons = [];
this.width = 0;
this.height = 0;
this.edgeCount = 0;
}
Poly.prototype.makeFromPointArray = function(points){
this.wipe();
if(this.isCW(points)){
//console.log('reversi');
//points = points.reverse();
}
var lastEdge = null;
for(var i=0; i < points.length; i++){
if(i == 0){
this.firstPoint(points[i]);
}else if(i == 1){
lastEdge = this.points[i-1].edge;
this.secondPoint(points[i], lastEdge);
}else{
lastEdge = this.points[i-1].edge.twin;
this.thirdPoint(points[i], lastEdge);
}
}
lastEdge = this.points[i-1].edge.twin;
var firstEdge = this.points[0].edge;
this.close(firstEdge, lastEdge);
};
/*Poly.prototype.Compute = function(p, w, h, done=false){
this.points = p;
if(this.points.length < 2) return [];
this.width = w;
this.height = h;
this.edges = [];
for(i=0; i<this.points.length; i++){
edge = new HalfEdge(this.points[i], edges.length-1);
this.edges.push(edge);
this.points[i].setEdge(this.edges[i]);
if(i!=0){
this.edges[i-1].setNextEdge(this.edges[i]);
this.edges[i].setPrevEdge(this.edges[i-1]);
}
if(done){
this.edges[i].setNextEdge(this.edges[0]);
this.edges[0].setPrevEdge(this.edges[i]);
}
}
}*/
// Poly.prototype.addPoint = function(x,y, ed=null){
// //add the point
// var i = this.points.length;
// var p = new Point(x,y,i);
// this.points.push(p);
// //console.log(this.points, i);
// //add the edge
// edge = new HalfEdge(p, this.edges.length);
// this.edges.push(edge);
// this.points[i].setEdge(edge);
// //fix the relationships
// if(i!=0){
// this.edges[i-1].setNextEdge(this.edges[i]);
// this.edges[i].setPrevEdge(this.edges[i-1]);
// }
// };
Poly.prototype.firstPoint = function (p){
var i = this.points.length;
this.points.push(p);
var edge = new HalfEdge(p, '0');
var reverse = new HalfEdge(null, '0*');
this.edges.push(edge);
this.edges.push(reverse);
p.setEdge(edge);
edge.setTwin(reverse);
reverse.setTwin(edge);
edge.setNextEdge(reverse);
reverse.setPrevEdge(edge);
edge.setPrevEdge(reverse);
reverse.setNextEdge(edge);
};
Poly.prototype.secondPoint = function(p, old){
var i = this.points.length;
this.points.push(p);
p.setEdge(old.twin);
old.twin.setOrigin(p);
};
Poly.prototype.thirdPoint = function(p, old){
var i = this.points.length;
this.points.push(p);
var edge = new HalfEdge(old.twin.origin, i-1); //or old.next.origin
var reverse = new HalfEdge(p, (i-1)+"*");
this.edges.push(edge);
this.edges.push(reverse);
p.setEdge(reverse);
old.twin.origin.setEdge(edge);
edge.setTwin(reverse);
reverse.setTwin(edge);
edge.setNextEdge(reverse);
reverse.setPrevEdge(edge);
//order is important here
reverse.setNextEdge(old.next);
old.next.setPrevEdge(reverse);
edge.setPrevEdge(old);
old.setNextEdge(edge); //this is the definition of who "old" is
};
Poly.prototype.close = function(first, last){ //only to the origin
var i = this.points.length;
var edge = new HalfEdge(last.twin.origin, i-1);
var reverse = new HalfEdge(this.points[0], (i-1)+"*");
this.edges.push(edge);
this.edges.push(reverse);
edge.setTwin(reverse);
reverse.setTwin(edge);
last.twin.origin.setEdge(edge);
first.setPrevEdge(edge);
edge.setNextEdge(first);
edge.setPrevEdge(last);
last.setNextEdge(edge);
first.twin.setNextEdge(reverse);
reverse.setPrevEdge(first.twin);
reverse.setNextEdge(last.twin);
last.twin.setPrevEdge(reverse);
var closed = new Face(this.polygons.length);
this.polygons.push(closed);
if(this.isEdgeCW(edge)){
closed.setEdge(reverse);
this.pointEdgeLoop(reverse, closed);
}else{
closed.setEdge(edge);
this.pointEdgeLoop(edge, closed);
}
};
Poly.prototype.getEdges = function(){
return this.edges;
};
Poly.prototype.getPoints = function() {
return this.points;
};
Poly.prototype.getPolygons = function() {
return this.polygons;
};
Poly.prototype.addDiagonal = function(a,b){
var edgeA = a.edge;
var edgeB = b.edge;
var tempA = edgeA.twin.next;
var tempB = edgeB.prev.twin;
//console.log("adding diagonal",edgeA, edgeB, tempA, tempB);
var aNew = new HalfEdge(a, this.edges.length);
var bNew = new HalfEdge(b, this.edges.length+"*");
this.edges.push(aNew);
this.edges.push(bNew);
tempB.twin.setNextEdge(bNew);
bNew.setNextEdge(edgeA);
edgeA.setPrevEdge(bNew);
bNew.setPrevEdge(tempB.twin);
tempA.twin.setNextEdge(aNew);
aNew.setNextEdge(edgeB);
edgeB.setPrevEdge(aNew);
aNew.setPrevEdge(tempA.twin);
aNew.setTwin(bNew);
bNew.setTwin(aNew);
var closed = new Face(this.polygons.length);
this.polygons.push(closed);
if(this.isEdgeCW(aNew)){
closed.setEdge(bNew);
this.pointEdgeLoop(bNew, closed);
aNew.setPolygon(aNew.next.polygon);
aNew.polygon.setEdge(aNew);
}else{
closed.setEdge(aNew);
this.pointEdgeLoop(aNew, closed);
bNew.setPolygon(bNew.next.polygon);
bNew.polygon.setEdge(bNew);
}
};
Poly.prototype.wipe = function(){
this.points = [];
this.edges = [];
this.polygons = [];
};
Poly.prototype.isCW = function(points){
var sum = 0;
sum += (points[1].x - points[0].x)*(points[1].y + points[0].y);
for(var i=1; i<points.length; i++){
sum += (points[i].x - points[i-1].x)*(points[i].y + points[i-1].y);
}
sum += (points[0].x - points[points.length-1].x)*(points[0].y + points[points.length-1].y);
if(sum >= 0) return false;
return true;
};
Poly.prototype.isEdgeCW = function(e){
var sum = 0;
var i = 0;
var ed = e.next;
sum += (ed.origin.x - e.origin.x)*(ed.origin.y + e.origin.y);
while(ed.name != e.name){
i++;
sum += (ed.next.origin.x - ed.origin.x)*(ed.next.origin.y + ed.origin.y);
ed = ed.next;
}
return (sum<0);
};
Poly.prototype.pointEdgeLoop = function(edge, poly){
var ed = edge.next;
edge.setPolygon(poly);
while(ed.name != edge.name){
ed.setPolygon(poly);
ed = ed.next;
}
};