You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
When queueing multiple moves such as R and L, they are put into a queue, and hence do not happen simultaneously. These moves can happen at the same time as the cubies are entirely unique across both movies, and will not affect one another.
This is primarily an issue with implementations of advanced moves like M, E, and S, which are each implemented using two moves and a rotation.
Screen.Recording.2023-08-16.at.4.53.16.pm.mov
The text was updated successfully, but these errors were encountered:
While not exactly addressing this issue, slice/advanced moves are now implemented differently, so this issue is less relevant. In the case of performing L and R moves at the same time, this is still an issue.
I looked into a solution that chunked non-conflicting moves together, and executing those moves all at once, but they did not happen synchronously and caused some strange artefacts.
When queueing multiple moves such as R and L, they are put into a queue, and hence do not happen simultaneously. These moves can happen at the same time as the cubies are entirely unique across both movies, and will not affect one another.
This is primarily an issue with implementations of advanced moves like M, E, and S, which are each implemented using two moves and a rotation.
Screen.Recording.2023-08-16.at.4.53.16.pm.mov
The text was updated successfully, but these errors were encountered: