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This is likely because once the collision is detected, as long as the player has neither final item, it jumps right to GameOverWithPops, without processing the remaining obstacle entries. If the player has either final item all obstacles are properly processed and the dynamic OAM updating is performed correctly.
The text was updated successfully, but these errors were encountered:
This is likely because once the collision is detected, as long as the player has neither final item, it jumps right to GameOverWithPops, without processing the remaining obstacle entries. If the player has either final item all obstacles are properly processed and the dynamic OAM updating is performed correctly.
The text was updated successfully, but these errors were encountered: