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Support on all fillTriggers and placeables. #36
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Hi there. Best Regards from TC67 |
Hey, yeah also had someone else trying todo the same but also failed. |
Thank you for the quick response - tried really hard to see if I was able to figure this out my self, but my scripting abilities is sadly near non existent .. XML and Moddesc files in FS I can handle (most of the times) but these LUA files is really hard to get any meaning from .. Occasionally I can fix small things in a script (even a blind hen sometimes finds a grain of corn) but when it happens, it's pure luck .. Really appreciate that you will try to fix this asap - guessing you have a life besides scripting .. Have other small (not at the moment important) issues - so if it's allright with you, I'll be back with these later .. Now I'm gonna try to make the fillarm work .. Regards from TC67 |
And yes you most certainly did ... Just tried it out, and it worked right out of the box (so to speak) .. Furthermore, you caught me off guard - thought I was supposed to press "B" (turn on pump) But no no - it was "R" for activate pump that popped up ... And of course it's activate - the engine from the selfpropelled slurry spreader is already running (and it's the main engine that drives the pump also, and not a secondary engine you first need to start ) ... Very real life made - I'm very impressed sir .. Thank you very much for the speedy fix .. Best regards from TomCat67 .. |
Thank you for you kind words! Much appreciated. 👍 |
Add support for placeables and all fillTriggers.
Request count is high.. so high prio.
Two strategies:
Detailed features will follow.
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