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server.js
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var http = require("http");
var url = require('url');
var fs = require('fs');
var io = require('socket.io');
function shuffle(ob) {
for (var i = ob.length; i > 0; i --) {
var j = Math.floor(Math.random() * i);
var tmp = ob[i - 1];
ob[i - 1] = ob[j];
ob[j] = tmp;
}
}
function bridge_game(){
this.pass_count = 0;
this.target = Math.floor((Math.random() * 4) + 1);
this.display_message = "wait";
this.state = 0;
this.player_sit = [1,2,3,4];
this.player_cards= [];
this.target_color = 0;
this.target_count = 0;
this.table_card = new Array(4);
this.bid = [0,0];
this.teams = [0,0];
this.goals = [7,7];
this.on_table = [-1, -1, -1,- 1];
for(var i = 0; i < 4; i ++) this.player_cards[i]= [];
var cards = [];
for(var i = 0; i < 52; i ++) cards[i] = i + 1;
shuffle(cards);
for(var i = 0; i < 52; i ++)
this.player_cards[Math.floor(i/13)][i%13] = cards[i];
for(var i = 0; i < 4; i ++)
this.player_cards[i].sort(function(a, b){ return a - b; });
shuffle(this.player_sit);
}
var game_data = [];
var player_count = 0;
var server = http.createServer(function(request, response) {
//console.log('Connection');
var path = url.parse(request.url).pathname;
switch (path) {
case '/':
fs.readFile(__dirname + '/index.html', function(error, data) {
if (error){
response.writeHead(404);
response.write("opps this doesn't exist - 404");
}
else {
response.writeHead(200, {"Content-Type": "text/html"});
response.write(data, "utf8");
}
response.end();
});
break;
case '/poker.min.js':
fs.readFile(__dirname + path, function(error, data) {
if (error){
response.writeHead(404);
response.write("opps this doesn't exist - 404");
}
else {
response.writeHead(200, {"Content-Type": "text/html"});
response.write(data, "utf8");
}
response.end();
});
break
default:
response.writeHead(404);
response.write("opps this doesn't exist - 404");
response.end();
break;
}
});
server.listen(80);
//serv_io.to(room).
var serv_io = io.listen(server); // 開啟 Socket.IO 的 listener
serv_io.sockets.on('connection', function(socket) {
console.log(socket['id']);
var member_id = ++player_count;
var player_id = (member_id-1)%4+1;
var room = Math.floor((member_id-1)/4)+1;
socket.join(room);
socket.emit('player_id', {'player_id': player_id , 'state': 0, 'display_message': "wait"});
if( player_count%4 == 1) game_data[Math.floor(player_count/4)] = new bridge_game();
else if( player_count && player_count%4 == 0 ){
game_data[player_count/4-1].state = 1;
game_data[player_count/4-1].display_message = "start";
}
function send_to_room_of_client(){
var current_table = game_data[Math.floor((member_id-1)/4)];
serv_io.to(room).emit('get_data', {'state': current_table.state,
'display_message': current_table.display_message,
'player_cards': current_table.player_cards,
'player_sit': current_table.player_sit,
'teams': current_table.teams,
'goals': current_table.goals,
'on_table': current_table.on_table,
'moving': current_table.player_sit[current_table.target - 1],
'current_call': current_table.bid[1]
});
if(current_table.state == 1) serv_io.to(room).emit('call', {'player_id':current_table.player_sit[current_table.target - 1],'current_call': current_table.bid[1]});
}
send_to_room_of_client();
socket.on('user_data', function(data) {
var current_table = game_data[Math.floor((member_id-1)/4)];
switch(current_table.state){
case 1:
if(player_id == current_table.player_sit[current_table.target - 1] && parseInt(data.user_data) > current_table.bid[1]){
current_table.bid[0] = current_table.target;
current_table.bid[1] = parseInt(data.user_data);
current_table.display_message = "Player " + current_table.player_sit[current_table.target - 1]+ " bids " + current_table.bid[1] + "\n";
current_table.target = current_table.target + 1;
if(current_table.target == 5 ) current_table.target = 1;
current_table.display_message += "Is Player " + current_table.player_sit[current_table.target - 1] + " turn";
current_table.pass_count = 0;
}
else if(player_id == current_table.player_sit[current_table.target - 1] && data.user_data == "pass"){
if(current_table.bid[1] == 0) break;
current_table.pass_count ++;
if(current_table.pass_count >= 3){
current_table.target = current_table.bid[0] + 1;
if(current_table.target == 5) current_table.target = 1;
current_table.display_message = "Final is Player " + current_table.player_sit[current_table.bid[0] - 1] + " with " + current_table.bid[1] + "\nIs Player " ;
current_table.display_message += current_table.player_sit[current_table.target - 1] + " turn";
var t = current_table.player_sit.indexOf(current_table.bid[0]) % 2 ;
current_table.goals[t] = 6 + Math.floor( (current_table.bid[1] - 1) / 5 + 1);
current_table.goals[(t + 1) % 2] = 14 - current_table.goals[t] ;
current_table.state = 2;
}
else {
var message = current_table.display_message.split("\n");
current_table.target = current_table.target + 1;
if(current_table.target == 5 ) current_table.target = 1;
current_table.display_message = message[0] + "\nIs Player " + current_table.player_sit[current_table.target - 1] + " turn";
}
}
break;
case 2:
var card = Number(data.user_data);
var card_color = Math.floor((card - 1) / 13) + 1;
var king_color = (current_table.bid[1] - 1) % 5 + 1;
var index = current_table.player_cards[player_id - 1].indexOf(card);
if( player_id == current_table.player_sit[current_table.target - 1] && index != -1 ){
if(current_table.target_count == 0 || card_color == current_table.target_color){
if(current_table.target_count==0){
current_table.on_table = [-1, -1, -1, -1];
current_table.target_color = card_color ;
current_table.display_message = "Player " + player_id + " throw out " + card;
}
else
current_table.display_message += "\nPlayer " + player_id + " throw out " + card;
current_table.table_card[current_table.target_count ++] = card;
current_table.player_cards[player_id - 1][index] = -1;
current_table.on_table[player_id - 1] = card;
if(current_table.target_count < 4){
current_table.target = current_table.target + 1;
if(current_table.target == 5 ) current_table.target = 1;
current_table.display_message += "\nIs Player " + current_table.player_sit[current_table.target - 1] + " turn";
}
}
else {
var error = false;
for(var i = 1; i <= 13; i ++){
if( current_table.player_cards[player_id - 1].indexOf(i + (current_table.target_color - 1) * 13) != -1){
error = true;
break;
}
}
if(error) break;
current_table.display_message += "\nPlayer " + player_id + " throw out " + card;
current_table.table_card[current_table.target_count ++] = card;
current_table.player_cards[player_id - 1][index] = -1;
current_table.on_table[player_id - 1] = card;
if(current_table.target_count < 4){
current_table.target = current_table.target + 1;
if(current_table.target == 5 ) current_table.target = 1;
current_table.display_message += "\nIs Player " + current_table.player_sit[current_table.target - 1] + " turn";
}
}
if(current_table.target_count >= 4){
var winner = 0,win_scroce = 0,scroce = 0;
for(var i = 0; i < 4; i ++){
scroce = 0;
current_table.target = current_table.target + 1;
if(current_table.target == 5 ) current_table.target = 1;
if(Math.floor((current_table.table_card[i] - 1) / 13) + 1 == king_color) scroce = ((current_table.table_card[i] - 1) % 13 + 1) * 100;
else if(Math.floor((current_table.table_card[i] - 1) / 13) + 1 == current_table.target_color) scroce = ((current_table.table_card[i] - 1) % 13 + 1) * 1;
else scroce = 0;
if(scroce > win_scroce){
winner = current_table.target;
win_scroce = scroce;
}
}
current_table.teams[(winner-1) % 2] ++;
if(current_table.teams[(winner-1) % 2 ] == current_table.goals[(winner-1) % 2]){
if(current_table.player_sit.indexOf(winner) % 2 == 0) current_table.display_message = "Team A Win";
else current_table.display_message = "Team B Win";
serv_io.to(room).emit('over', {'winner': ((winner-1) % 2)});
current_table.state = 3;
break;
}
current_table.display_message = "This round winner is Player "+current_table.player_sit[winner - 1];
current_table.target = winner;
current_table.display_message += "\nIs Player " + current_table.player_sit[current_table.target - 1]+ " turn";
current_table.target_count = 0;
}
}
break;
default:
break;
}
send_to_room_of_client();
});
socket.on('disconnect',function(){
var current_table = game_data[Math.floor((member_id-1)/4)];
if( current_table.state == 0 ) player_count--;
else current_table.state = 4;
send_to_room_of_client();
});
});