We read every piece of feedback, and take your input very seriously.
To see all available qualifiers, see our documentation.
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
Highlight 1 alpha pixels on sprites so that we can tell if holes/outlines are done. See image for a (fake) example.
for color in dmi.pallete: if color.alpha == 1: color.alpha = 255 color = "#ff00ff" // magenta
Some app users may not want this because they dum. Perhaps make it opt-in using a config file, similar to SpacemanDMM (maybe in .github?):
IconDiffBot.toml: [alpha_highlight] enabled = true color = "#ff00ff"
The text was updated successfully, but these errors were encountered:
No branches or pull requests
Idea:
Highlight 1 alpha pixels on sprites so that we can tell if holes/outlines are done. See image for a (fake) example.
Possible implementation:
Downsides / Alternatives:
Some app users may not want this because they dum.
Perhaps make it opt-in using a config file, similar to SpacemanDMM (maybe in .github?):
Example Images (there's not actually a 1 alpha outline but you get the point):
The text was updated successfully, but these errors were encountered: