load_bsp branch detection can't tell some formats apart #17
Labels
ace_team.zeno_clash
Zeno Clash branch script
arkane.dark_messiah_mp
Dark Messiah multiplayer branch script
enhancement
New feature or request
gearbox.blue_shift
Half-Life: Blue Shift branch script
help wanted
Extra attention is needed
nexon.cso2_2018
Counter-Strike: Online 2 (post-2018) branch script
nexon.vindictus
Vindictus (Steam) branch script
nexon.vindictus69
Vindictus branch script
outerlight.outerlight
The Ship branch script
raven.hexen2
Hexen II branch script
raven.soldier_of_fortune
Soldier of Fortune branch script
raven.soldier_of_fortune2
Soldier of Fortune II branch script
refactor
requires restructuring some backed stuff
ritual.sin
SiN branch script
slow burn
lots of work & will take a long time
Source Engine
Applies to all Source Engine branch scripts
utoplanet.merubasu
メルバス ブランチ スクリプト
valve.alien_swarm
Alien Swarm branch script
valve.left4dead
Left 4 Dead branch script
valve.left4dead2
Left 4 Dead 2 branch script
valve.source_filmmaker
Source Filmmaker branch script
Milestone
Need to bring more automation to auto-detect
Adding a new game should be as simple as writing a new branch script
Setting defaults for each
(FILE_MAGIC, BSP_VERSION)
may remain automated for a while thoughThe way bsp headers are handled also needs to be refactoredVBSP v20 Vindictus, DarkMessiah headers & Ubertools .bsps don't play nice with the current systemBsp base classes also don't do enough work, a lot of copy-pasted code needs to be eliminatedTRACKER: auto-detect added:
ace_team
arkane.dark_messiah_mp
gearbox.blue_shift
nexon.cso2_2018
nexon.vindictus
nexon.vindictus69
outerlight.outerlight
raven.hexen2
raven.soldier_of_fortune2
raven.soldier_of_fortune
ritual.sin
utoplanet.merubasu
valve.alien_swarm
valve.left4dead2
valve.left4dead
valve.source_filmmaker
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