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I found the tool after I have already converted lots of shaders in HLSL. It seems interesting, it could be nice if you can add Direct2D pixel shader support.
Direct2D HLSL has a factor passed as uw in the coordinates main function so the coordinates passed to the main can be converted to [0,1].
I found the tool after I have already converted lots of shaders in HLSL. It seems interesting, it could be nice if you can add Direct2D pixel shader support.
Direct2D HLSL has a factor passed as uw in the coordinates main function so the coordinates passed to the main can be converted to [0,1].
In Turbo Play I use this set of wrappers:
See more at https://docs.microsoft.com/en-us/windows/win32/direct2d/custom-effects
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