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Increase default cl_maxfps
and cl_maxpackets
to 125
#367
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This provides a more responsive gameplay experience with more consistent input handling. `rate` was also increased accordingly to ensure all packets are sent (the new default matches `sv_max_rate`).
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Can you define what more responsive gameplay experience is? Low Not sure if increasing Perhaps this is less relevant now, but there were servers out there that would kick you for having |
While |
If input packets are sent more often to the server, it's more likely that the server will get your latest inputs in time for the next server tick. It also reduces the visible jitter on the server's end. Also, if one of your input packets gets lost in transit, it's less likely to have a significant impact on gameplay. The rationale for this is described in detail in the Better networking section of the sauer-sdl2 homepage (this is not id Tech, but the principle is similar).
This is true, but it seems a lot of competitive players are now used to (Note that
I've heard about this too, but I've never been kicked on a server because of |
Q2jump servers kick you out if you set cl_maxfps over 120. |
This provides a more responsive gameplay experience with more consistent input handling. The new defaults also correspond to integer millisecond values (8 ms per tick), which avoids issues related to rounding.
rate
was also increased accordingly to ensure all packets are sent (the new default matchessv_max_rate
). This could help address #219 too.I've been using this configuration for years now and it works just fine, even on an average ADSL connection (before I had fiber).