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This is probably an annoying bug to fix given how particles work, but it has some gameplay implications since it can be hard to spot a rail trail if water or glass happens to be in the scene. Even with partstyle 1 they can be made really dark depending on the texture they're visible through.
We had this same bug with re-release too, but it's the opposite problem - particles in re-release are drawn last, so they're not affected by glass, so it can look weird to fire under the water.
EDIT: oh I guess entities with alpha are also affected, which might be a problem with the Invisibility powerup since it makes players super hard to spot. good ol' ordered transparency problem.
The text was updated successfully, but these errors were encountered:
I've actually looked into WB-OIT a long time ago. I still haven't completely wrapped my head around it. I don't entirely understand how an accumulation buffer can make fragments appear correctly depending on the layer they're being rendered in - but clearly the technique works, it just has to be tuned to the specific scene I guess? https://learnopengl.com/Guest-Articles/2020/OIT/Weighted-Blended
Funnily enough this mentions needing BlendFunci though :p
I'm not sure where your reply disappeared to, but the screenshot you shared here looked promising! I did hear it was slow, though, since it requires two passes?
This is probably an annoying bug to fix given how particles work, but it has some gameplay implications since it can be hard to spot a rail trail if water or glass happens to be in the scene. Even with partstyle 1 they can be made really dark depending on the texture they're visible through.
We had this same bug with re-release too, but it's the opposite problem - particles in re-release are drawn last, so they're not affected by glass, so it can look weird to fire under the water.
EDIT: oh I guess entities with alpha are also affected, which might be a problem with the Invisibility powerup since it makes players super hard to spot. good ol' ordered transparency problem.
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The text was updated successfully, but these errors were encountered: