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Q: server variable FPS with lots of people #219

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m4son opened this issue Sep 21, 2021 · 1 comment
Open

Q: server variable FPS with lots of people #219

m4son opened this issue Sep 21, 2021 · 1 comment

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@m4son
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m4son commented Sep 21, 2021

We have good support for sv_fps in aq2-tng ( ActionQ2 ) but when it comes to e.g. 14 players, people are saying there is "lag" when shooting. There is no such thing with fewer players on the server, e.g. with 6 players its no problem. Where could be a problem? We increased sv_max_rate to 25000

@skullernet
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sv_max_rate just caps the client rate value. Clients either need to increase their rate manually, or minimum rate can be enforced by server for all clients via sv_min_rate cvar.

That is, assuming rate limiting is the problem (it can be verified in lagometer: rate suppressed packets are yellow).

Other than that, check server CPU and network bandwidth usage.

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