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square-paths.c
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square-paths.c
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const char *square_image_paths[7][2][2] = {
{
{ "ChessSquares/Bishop_Black_Dark.bmp", "ChessSquares/Bishop_Black_Light.bmp" },
{ "ChessSquares/Bishop_White_Dark.bmp", "ChessSquares/Bishop_White_Light.bmp" }
},
{
{ "ChessSquares/King_Black_Dark.bmp", "ChessSquares/King_Black_Light.bmp" },
{ "ChessSquares/King_White_Dark.bmp", "ChessSquares/King_White_Light.bmp" }
},
{
{ "ChessSquares/Knight_Black_Dark.bmp", "ChessSquares/Knight_Black_Light.bmp" },
{ "ChessSquares/Knight_White_Dark.bmp", "ChessSquares/Knight_White_Light.bmp" }
},
{
{ "ChessSquares/Pawn_Black_Dark.bmp", "ChessSquares/Pawn_Black_Light.bmp" },
{ "ChessSquares/Pawn_White_Dark.bmp", "ChessSquares/Pawn_White_Light.bmp" }
},
{
{ "ChessSquares/Queen_Black_Dark.bmp", "ChessSquares/Queen_Black_Light.bmp" },
{ "ChessSquares/Queen_White_Dark.bmp", "ChessSquares/Queen_White_Light.bmp" }
},
{
{ "ChessSquares/Rook_Black_Dark.bmp", "ChessSquares/Rook_Black_Light.bmp" },
{ "ChessSquares/Rook_White_Dark.bmp", "ChessSquares/Rook_White_Light.bmp" }
},
{
{ "ChessSquares/Empty_Dark.bmp", "ChessSquares/Empty_Light.bmp" },
{ "ChessSquares/Empty_Dark.bmp", "ChessSquares/Empty_Light.bmp" }
}
};